It's been almost 20 years since the original Red Faction came out with its destructible walls and structures, yet most games nowadays lack such features altogether; even those demanding war games built on the Unreal 4 engine. I reckon Teardown is a step in the right direction, despite its simplistic graphics.
And when was the last time AI gave you an "Ah!" moment? For me it probably was in FEAR. Even the xenomorph in Alien Isolation didn't impress me all that much. Unlike interactive environments however coding AI is probably the hardest challenge, especially when MP games are persistently the most popular.
On the flipside however, clipping seems to have improved dramatically in the last ten years, not to mention mounting ladders and stairs looking far more believable.
And when was the last time AI gave you an "Ah!" moment? For me it probably was in FEAR. Even the xenomorph in Alien Isolation didn't impress me all that much. Unlike interactive environments however coding AI is probably the hardest challenge, especially when MP games are persistently the most popular.
On the flipside however, clipping seems to have improved dramatically in the last ten years, not to mention mounting ladders and stairs looking far more believable.

Comment