Generally I find the real life conversion rate to be:
8 Hour Game - Takes 5-6 to complete
10-12 Hour Game - Takes 7-8 to complete
15 Hour Game - Takes 10 to complete
20+ Hour Game - Takes 12-14 to complete
100+ Hour Game - Takes 20-25 to complete
Stop rubbing it in that you can finish games.
I'm 60 hours in to GoT. I might finish it by christmas.
In a short introductory text, Kena: Bridge of Spirits sketches out its world, before throwing you right into its midst.…
Ooof seeing lots of 6s nice looking but unoriginal and short seems to be the critisim. Looks a shoe in for ps+ if it doesn't sell well and looking at the reviews i don't think it will.
Yep, as long as its decent then it's job done. I wouldn't have wanted RE8 to be any longer and the weight of expectation on Kena is weirdly heavy
some review sites are making it down because its not full of stupid fetch quests and constant retreads of areas, I'm kind of burnt out on the Assassins creed template of more is more no matter how dull this more is??? take polygon They marked down ghost of tsunami for trying to pack to much into it and it being open world yet Kena doesn't do this and is also marked down??? god i hate Polygon.
Rock paper shotgun really liked it and are tempting me to pick it up as it sounds right up my street lush world to explore, amazing graphics and art design, fun combat and a decent adventure your along for the ride with.
Kena: Bridge Of Spirits is a beautiful action-adventure game full of joy, wonder and character. It's a breath of fresh air.
if there's anything I want you to know about Kena: Bridge Of Spirits, it's that its simplicity is still beautifully expressive. In particular, Kena has a truly cinematic style, with some breathtaking cutscenes, and it deploys them with real expertise. Not only is Kena aware of what it does well, it does those things very well indeed. And sure, the combat isn’t in-depth or complex, but it’s not trying to be. Kena: Bridge Of Spirits is a game about atmosphere, and it’s a breath of fresh air.
More games need a less is more approach. There's nothing fulfilling or enjoyable about having to collect x100 of a meaningless object as so many titles seem to think constitutes as an objective these days
I think the only real negative I'd agree with so far is the limited scope of combat, then perhaps some of the heavy handed story telling.
None of that sounds particularly terrible but they do sound like valid observations. Still sounds like an enjoyable little game and it does look stunning.
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