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Metal Slug Tactics
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Originally posted by SuperDanX View PostAn isomeric level run and gun without ‘tactical strategy’ would have been better.
That being said... I suppose such a thing would probably play a lot like Shock Troopers.
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Originally posted by Sketcz View PostI don't know if I'm maybe having a stroke...But does anyone else think everything shimano posts is some sort of bot produced random text? The sentences in isolation make sense, but as a whole they don't seem to connect to each other or anything else anyone said?
Do you see how we look after you?
(User was banned first thing this morning, btw)
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Tried the demo and it's really fun. Looks great and plays well.
There's quite a few levels, I got through about 4 or 5 before wiping on a mission and stopping. You have your primary objectives, bonus objectives and people you can save. I got the impression it will get quite tricky later on. The demo gives you three characters to control and small maps with lots of enemies at times, so you need to be careful with placement and attacks, including synchronous attacks that passively use a second character for extra damage. The mission I died on was a survival mission, you had to survive 4 rounds and I lost everyone on round 4.
The controls were mouse and keyboard only for the demo which was a shame, but it's shaping up to be a fun game.
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I tried the demo and it feels a little clunky to me - it's no where near as polished as Digaea in terms of executing orders - sometimes really quite confusing.
I like that they're trying to do something different with the IP tho, I probably just need a little more time with how you need to set things up. I wasn't sure with the first proper map that you play whether you were supposed to lose it by design - it didn't seem possible to win the map given the number of enemies, but I wasn't totally sure. That kind of put a bit of a downer on the opening moments tho as it made it feel like I was playing the game badly.
Then there was the "Kill All Targets" objectives, but you didn't have to kill all the targets (more spawn in) - it seems only specific targets (maybe the units that were on the map at the start?). The trouble is these weren't identified in any way. And the sync movement - this kept on syncing the grenade thrower who then threw and caused friendly fire - so that mechanic wasn't particularly satisfying.
I shall wishlist it and keep an eye on it as there's still several months from release, and hopefully the demo won't expire at the end of the week as there are more maps in the demo to try.Last edited by MartyG; 12-06-2024, 18:45.
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