Tbh never occured to me speccy games not loading was due to bugs...thought just dodgy tapes.
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Your earliest memory of major bugs in a game ?
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I think it was often due to the heads not reading the tape properly. I remember finally getting Out Run on the speccy and being absolutely gutted when it wouldn't load. It was only later on I found out you could adjust the azimuth by turning the screw in the tape deck and that fixed all the games that didn't load (previously, holding down the play button really hard for the whole time the game loaded worked with some games, but was obviously a massive pain in the arse).
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The english-language versions of Super Street Fighter ll Turbo Revival on GBA (US or EU/UK) crash in arcade mode if you get to Akuma, requiring a hard reset of the game to get out of it.
Arguably the worst glitch/bug in a game that is packed full of them.
Precisely why I consider this port of SSFII to be utter trash.
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Originally posted by Mayhem View PostJet Set Willy, both the original Speccy and C64 port, had different game breaking issues.
This is possible? I've never seen or heard about it.
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I'm scratching my head trying to think of a major bug.
Sometimes, it's just a minor graphical glitch or a gameplay glitch someone has discovered that helps you cheat.
I've played all the Fallouts and had nothing major, disappointingly! I think a cow a metre above the ground was as fancy as it got.
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Originally posted by Nu-Eclipse View PostPrecisely why I consider this port of SSFII to be utter trash.
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I remember buying Sword Of Vermillion on Mega Drive and I put hours and hours in to it. I can't recall exactly what happened but the game crashed and then my saved game just wouldn't load. I think it's why to this day I've completely refused to get in to any game of that type, scarred for life!
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I think the old thing of tapes running out and clicking off before the game loaded was more about dirty contacts in the cassette player than actual bugs, but that was a major irk for me back then. I don't remember bugs as a major recurring feature until the internet patch era, as it happens.
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Similar to what endo mentioned, we had an azimuth program on tape that came with a paper arrow. You’d stab your screwdriver through the arrow and into the adjustment hole, then follow the on-screen instructions telling you how much to turn it.
Once you were done, there was a game on the tape to test out your newly-adjusted tape head.
I tried it for fun one day and caused a right kerfuffle
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Originally posted by Asura View PostEeeeh, honestly I really enjoyed it at the time. But then, outside of the NGPC, I think I had a very low opinion of portable fighters. I never got to the end of them; they were something I would stick on for 5 minutes while waiting for a bus. Shame it wasn't better because it looked great on the screen at the time.
I get where you're coming from about portable fighters in general, but I don't have a problem with them as long as they're done reasonably well. The NGPC fighters are obviously held in high regard, Street Fighter Alpha 3 Upper on GBA is a technical marvel and Super SFIV 3D Edition (3DS) and UMvC3 (Vita) are mostly spot-on ports of their respective home console big brothers.
I think the portable nature makes those games more proof-of-concept than they'd like to be seen as, tbh. By that, I mean that they kind of end up being tech demos to show off what the portable hardware can do because the very nature of portable gaming doesn't quite lend itself to 1v1 beat-em-ups.
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Originally posted by tokyochojin View PostLie with passion and be forever damned...
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