All Walls Must Fall - PC Day 76 Game 76
This one is a strategy game utilising a slightly unique take on the genre by making the turns and the story time manipulation related.
There's been an explosion, a nuclear one which kind of breaks a lot of things and your agent, Kai, must find out whodunnit. By placing our agent in the same environment in different timeframes we can gain bits of information from different points of view.
It's kind of a forced mechanic in the first instance as the game seems to force failures at first just to make you rewind (and thus use the time mechanic) in order to introduce you to how it's used.
There's quite a fun conversation challenge mechanic too, your replies in which can give you different success or failure outcomes.
Overall it's a bit of a different way of doing things and makes it worth taking a look at - so this one gets 7 not quite Tom Bakers out of 10.
This one is a strategy game utilising a slightly unique take on the genre by making the turns and the story time manipulation related.
There's been an explosion, a nuclear one which kind of breaks a lot of things and your agent, Kai, must find out whodunnit. By placing our agent in the same environment in different timeframes we can gain bits of information from different points of view.
It's kind of a forced mechanic in the first instance as the game seems to force failures at first just to make you rewind (and thus use the time mechanic) in order to introduce you to how it's used.
There's quite a fun conversation challenge mechanic too, your replies in which can give you different success or failure outcomes.
Overall it's a bit of a different way of doing things and makes it worth taking a look at - so this one gets 7 not quite Tom Bakers out of 10.
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