Another delve into the archives of old sees us tackle one of the more common discussions had on gaming boards. Modern gaming is a minefield of various monetisation methods, online patches and even in some places paid content being removed from player access altogether. Beneath all of that though still lies the fundamental bedrock of gameplay, the core experience that determines whether a player even wants to engage with a game or not. This is the cornerstone of our third thread where...
This isn't NTSC-UK... it's NTSC-RePlay
18 March 2003 and chosen_one666 was highlighting how the PlayStation 2, Xbox and Gamecube offered much more highly powered consoles than prior generations bringing better quality visuals. Nearly twenty years later and three generations of hardware on that is an even wider gulf than it was then. But, at a gameplay level:
Is the gameplay in todays games as good or better than those of the 8 Bit, 16 Bit, 32 Bit, 64 Bit etc eras?
Or are those old classics better at their core and if so why and how?
This isn't NTSC-UK... it's NTSC-RePlay
18 March 2003 and chosen_one666 was highlighting how the PlayStation 2, Xbox and Gamecube offered much more highly powered consoles than prior generations bringing better quality visuals. Nearly twenty years later and three generations of hardware on that is an even wider gulf than it was then. But, at a gameplay level:
Is the gameplay in todays games as good or better than those of the 8 Bit, 16 Bit, 32 Bit, 64 Bit etc eras?
Or are those old classics better at their core and if so why and how?
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