The dials of time turn back to the 02 April 2003 this time as TheShend pondered the mental and physical dangers that gaming can lead to. That's also what we'll be discussing as we explore how:
This isn't NTSC-UK.... this is NTSC-RePlay
From handhelds with small screens, cramped controls, motion arcade machines, VR, Wii remotes, balance boards, dance mats, microphones, 100+ button mech controllers, full size car replicas in arcades, musical instruments, detachable controls, AR, gyroscopes and many more - gaming has never stopped trying to find new ways to engage player control and that's not even considering the sequences within the games themselves that hope to move and engage us.
Have you ever been physically injured via gaming or felt ill due to it?
Do you feel a game ever affected your mental state due to its content as the media has often suggested it can?
This isn't NTSC-UK.... this is NTSC-RePlay
From handhelds with small screens, cramped controls, motion arcade machines, VR, Wii remotes, balance boards, dance mats, microphones, 100+ button mech controllers, full size car replicas in arcades, musical instruments, detachable controls, AR, gyroscopes and many more - gaming has never stopped trying to find new ways to engage player control and that's not even considering the sequences within the games themselves that hope to move and engage us.
Have you ever been physically injured via gaming or felt ill due to it?
Do you feel a game ever affected your mental state due to its content as the media has often suggested it can?
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