A bonus round ahead of what will be a quiet week of updates next week, whilst VR is much older than the title states we're focused on the modern era incarnation of the tech that users were able to bring into their homes and enjoy since the original Rift unit commercially launched.
It's been six years and it's taken two distinct directions. Either big companies took over the tech and its pursuit or they completely passed it over. Each successive iteration of the hardware sold better than the one before and refined the headset and controllers more and more, the PC versions eventually leading the next best selling unit - the PSVR. Following this Oculus released the Quest and then the Quest 2 which along with the pandemic's shift in peoples buying decisions brought in VR's highest selling hour.
We're now approaching the equivalent of a console generation in length and the latest incarnations 'new' period is over, to consumers VR is no longer the new trend. Companies that didn't get involved early appear to have committed to staying well clear of VR but those who did get in there are continuing down that path with PSVR2, new Quest models and other companies iterations all being lined up for future release.
How have you found the experience of home based Virtual Reality so far?
Where do you currently stand on VR?
Does the future of VR look bright to you and will you buy future VR headset models?
It's been six years and it's taken two distinct directions. Either big companies took over the tech and its pursuit or they completely passed it over. Each successive iteration of the hardware sold better than the one before and refined the headset and controllers more and more, the PC versions eventually leading the next best selling unit - the PSVR. Following this Oculus released the Quest and then the Quest 2 which along with the pandemic's shift in peoples buying decisions brought in VR's highest selling hour.
We're now approaching the equivalent of a console generation in length and the latest incarnations 'new' period is over, to consumers VR is no longer the new trend. Companies that didn't get involved early appear to have committed to staying well clear of VR but those who did get in there are continuing down that path with PSVR2, new Quest models and other companies iterations all being lined up for future release.
How have you found the experience of home based Virtual Reality so far?
Where do you currently stand on VR?
Does the future of VR look bright to you and will you buy future VR headset models?
Comment