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Originally posted by QualityChimp View PostNo way this is the work of one guy and a game.
The whole thing looks to be done with photogrammetry. Very powerful tool, but it's the modern 3D environment equivalent of using photos for sprites in 16-bit games. Can look amazing, but it's very limited what you can do with it. Perfect for a high-concept indie game though.
I've tried a bunch of similar things in VR, and see near-photo-real environments on the Quest. At one of the big VR expos a few years ago a company did a load of alleyways in Venice like this, and you could walk through them. Very impressive stuff.
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We'll see.
I guess I've seen this kind of thing too many times to believe it.
Rise of the Robots, Aliens: Colonial Marines, Night Trap and so on.
Fair play, he's done a no-clip video too, though.
Last edited by QualityChimp; 21-04-2023, 14:11.
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Originally posted by QualityChimp View PostFair play, he's done a no-clip video too, though
It's great to see though, because I always love to see someone take a technique and then elevate it to its most absurd degree.
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As the forum's most tech-savvy type, I can confirm that they made it by attaching the jobber off the top of the Google Street View car and then walking through the abandoned building very slowly.
To get uncharacteristically serious for a second though, I do genuinely dislike that the first application of this hyper-realist VR application is based on a gritty urban environment where a cop is shooting at 'bad guys'. The increase in realism runs parallel to my level of discomfort with the whole thing.
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Originally posted by fuse View PostAs the forum's most tech-savvy type, I can confirm that they made it by attaching the jobber off the top of the Google Street View car and then walking through the abandoned building very slowly.
To get uncharacteristically serious for a second though, I do genuinely dislike that the first application of this hyper-realist VR application is based on a gritty urban environment where a cop is shooting at 'bad guys'. The increase in realism runs parallel to my level of discomfort with the whole thing.
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Originally posted by huxley View PostThis would be incredible in VR.
That's the VR expo, kinda like Comicon, but it's ran entirely within VR; you can visit on a few clients but VRChat is the easiest, and it's back in July.
The demo I saw was actually by a company which was doing this - like, each scene in which they placed you, there was a little signpost with their email and phone number, in case you were a business that had need of photogrammetry services. It was really impressive.
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Something as hyper-realistic as this, but in VR and playing something non-shooty like "Everyone's Gone To The Rapture" would be next-level gaming for me.
EDIT: I've got a boardgame called Chronicles of Crime where you put on VR goggles to investigate a crime scene then report back to your team what you saw. A police procedural game could be interesting, or a Poirot-style investigation.
I'm letting my imagination get away with something I'm still not convinced is a proper game, though.Last edited by QualityChimp; 25-04-2023, 08:45.
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