Normal myself too.
I see it that Easy is designed for those a bit challenged in the hand-eye coordination department (massive generalisations incoming!) like old gamers (50+), young gamers (<10) or casual gamers (everyone else thats crap). Normal is for the "average" non-casual competent gamer, this is what the designers aimed for as the challenge level, and should be what you play it as. Hard is for the masocists, or completists. As people have said it rarely adds more to the experience, and often involves tweaking the numbers more than anything else.
Sometimes i might start a game, play a bit and think its too easy, and so restart on hard. Or visa versa on easy. And a rare few games offer an good enough experieance i've replayed on hard because i want that hit again, but know enough more challenge is required. Some offer bonus stuff.
Games i have bothered to (re)play at harder levels this gen are: MGS2 (bonuses), TImeSplitters 2 (maps and objectives changed, bonuses), Armored Core: Silent Line (changes part balance, re-experience), Baldurs Gate: Dark Alliance (items), SOCOM (harder, items), Tenchu 3 (items, slight changes to maps), WH40K Firewarrior (masocisim), maybe some others. I didnt bother with Halo, nice to experience it, but i didnt think the storyline changed and its not exceptional in the greater scheme of FPSs.
I see it that Easy is designed for those a bit challenged in the hand-eye coordination department (massive generalisations incoming!) like old gamers (50+), young gamers (<10) or casual gamers (everyone else thats crap). Normal is for the "average" non-casual competent gamer, this is what the designers aimed for as the challenge level, and should be what you play it as. Hard is for the masocists, or completists. As people have said it rarely adds more to the experience, and often involves tweaking the numbers more than anything else.
Sometimes i might start a game, play a bit and think its too easy, and so restart on hard. Or visa versa on easy. And a rare few games offer an good enough experieance i've replayed on hard because i want that hit again, but know enough more challenge is required. Some offer bonus stuff.
Games i have bothered to (re)play at harder levels this gen are: MGS2 (bonuses), TImeSplitters 2 (maps and objectives changed, bonuses), Armored Core: Silent Line (changes part balance, re-experience), Baldurs Gate: Dark Alliance (items), SOCOM (harder, items), Tenchu 3 (items, slight changes to maps), WH40K Firewarrior (masocisim), maybe some others. I didnt bother with Halo, nice to experience it, but i didnt think the storyline changed and its not exceptional in the greater scheme of FPSs.
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