i have already posted my initial impressions but this game really deserves its own thread
checking other forums and the developers have posted tips on how to set up your game
taken from edge forums
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checking other forums and the developers have posted tips on how to set up your game
Hi folks
In some other forums the question cam up how to get from Sim to Arc...I thought you might be interested too.
1.) Torque
2.) Wind resistance
3.) Road Grip
4.) Tyre slip
5.) Centre of gravity
1.) Torque:
At 100% sim the cars display the original torque from Mercedes-Benz.
At 100% arcade these are increased by 20%
An A210 EVO at 100% sim can travel at approx. 204 km/h (203 km/h original) and at 100% arcade 255 km/h(!). Instead of the reality of achieving 100 km/h in 8.8 seconds, in arcade mode this can be achieved in just 6.3 seconds.
2.) Wind resistance:
You experience the original wind resistance at 100% sim, but this is reduced to 0 in 100% arcade. In between, the wind resitance is reduced accordingly.
3.) Road Grip:
At 100% sim the original transverse acceleration is used plus approx. 10%.
At 100% arcade this value is raised to a maximum of a factor of 2.5.
The A210 EVO would then have the grip of a CLK GTR.
4.) Tyre Slip:
The tyre slip is responsible for the wheels sliding in the corners and this therefore has a direct relation to the grip. If you set the game to 100% arcade, it?s like driving the G model with low profile, sports tyres. The response is therefore better, but the margin for error is lower.
5.) Centre of Gravity
This is clearly lower in 100% arcade mode than in sim, but I don?t have the values to mind. Again the response is therefore better and the margin for error is lowered.
All things considered, the sim mode is easier at the beginning, than in the other levels, due to the more even handling. Later on, with the faster cars, you won?t notice the difference so clearly.
For people who break on the corners, the ABS is a must. Racing game fanatics, however, should probably turn it off, as they are used to breaking before the corner, so that they can better "prepare" the car for drifting.
Our ASR controls the grip even in the curves. Therefore it more like it is combined with an ESP. So anyone who drifts too often in the cars, should leave the ASR on. Obviously despite this the cars still slide, but they don?t suffer an additional push from the engine.
The very slow cars at the beginning should help you to get used to the driving style. However in the professional mode there are more powerful cars. Your learning curve will gradually enable you to master the 300PS and higher monsters. The first mission with the rear wheel drive motor will show you what I mean.
I always set it to 50/50, so that the cars are simply a little more agile. You will quickly get used to the handling so that you can precisely control your drifts and under steering.
In some other forums the question cam up how to get from Sim to Arc...I thought you might be interested too.
1.) Torque
2.) Wind resistance
3.) Road Grip
4.) Tyre slip
5.) Centre of gravity
1.) Torque:
At 100% sim the cars display the original torque from Mercedes-Benz.
At 100% arcade these are increased by 20%
An A210 EVO at 100% sim can travel at approx. 204 km/h (203 km/h original) and at 100% arcade 255 km/h(!). Instead of the reality of achieving 100 km/h in 8.8 seconds, in arcade mode this can be achieved in just 6.3 seconds.
2.) Wind resistance:
You experience the original wind resistance at 100% sim, but this is reduced to 0 in 100% arcade. In between, the wind resitance is reduced accordingly.
3.) Road Grip:
At 100% sim the original transverse acceleration is used plus approx. 10%.
At 100% arcade this value is raised to a maximum of a factor of 2.5.
The A210 EVO would then have the grip of a CLK GTR.
4.) Tyre Slip:
The tyre slip is responsible for the wheels sliding in the corners and this therefore has a direct relation to the grip. If you set the game to 100% arcade, it?s like driving the G model with low profile, sports tyres. The response is therefore better, but the margin for error is lower.
5.) Centre of Gravity
This is clearly lower in 100% arcade mode than in sim, but I don?t have the values to mind. Again the response is therefore better and the margin for error is lowered.
All things considered, the sim mode is easier at the beginning, than in the other levels, due to the more even handling. Later on, with the faster cars, you won?t notice the difference so clearly.
For people who break on the corners, the ABS is a must. Racing game fanatics, however, should probably turn it off, as they are used to breaking before the corner, so that they can better "prepare" the car for drifting.
Our ASR controls the grip even in the curves. Therefore it more like it is combined with an ESP. So anyone who drifts too often in the cars, should leave the ASR on. Obviously despite this the cars still slide, but they don?t suffer an additional push from the engine.
The very slow cars at the beginning should help you to get used to the driving style. However in the professional mode there are more powerful cars. Your learning curve will gradually enable you to master the 300PS and higher monsters. The first mission with the rear wheel drive motor will show you what I mean.
I always set it to 50/50, so that the cars are simply a little more agile. You will quickly get used to the handling so that you can precisely control your drifts and under steering.
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