I'm only asking because I'm wondering if they'll improve it in the sequel. Or it could be that I'm thick and no one else had a problem with it. 
My major concern wasn't really the backtracking in the game but the initial difficulty of that backtracking, it was only about 3/4 of the way through when I stopped, started comparing elevators and really 'got' the map; I figured if you turn it so that Magmoor and Phendara are 'strips' and each elevator is North and South, it 'works'. But there were other areas for example Tallon in which I guess I could only envisage them if the hexagons were pushed together and stacked.
Hrmm. Anyway.

My major concern wasn't really the backtracking in the game but the initial difficulty of that backtracking, it was only about 3/4 of the way through when I stopped, started comparing elevators and really 'got' the map; I figured if you turn it so that Magmoor and Phendara are 'strips' and each elevator is North and South, it 'works'. But there were other areas for example Tallon in which I guess I could only envisage them if the hexagons were pushed together and stacked.
Hrmm. Anyway.
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