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Anyone else find the Metroid Prime map hard to read?

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    Anyone else find the Metroid Prime map hard to read?

    I'm only asking because I'm wondering if they'll improve it in the sequel. Or it could be that I'm thick and no one else had a problem with it.

    My major concern wasn't really the backtracking in the game but the initial difficulty of that backtracking, it was only about 3/4 of the way through when I stopped, started comparing elevators and really 'got' the map; I figured if you turn it so that Magmoor and Phendara are 'strips' and each elevator is North and South, it 'works'. But there were other areas for example Tallon in which I guess I could only envisage them if the hexagons were pushed together and stacked.

    Hrmm. Anyway.

    #2
    I didn't quite get it but then even the map made me feel ill on this game.

    Bloody game! Why tease me with your greatness yet make me feel so sick?

    It's like the best looking girl in the world having a mangler in her knickers.

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      #3
      I thought the map was excellent. Complete control over zoom, direction and room title. It listed the colours of the doors, so you could at least guess where to go next. The different areas were colour coded, and it eventually gave clues as to where to go next.

      Plus I just can't get enough of that zoom sound. "Whhiirrr."

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        #4
        Yeah but on a global scale... (God, I feel like David Brent)... did you find it easy to navigate the whole world with? Like, was it easy for you to mentally waypoint the way from deepest Chozo to, I dunno, the Frigate?

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          #5
          Yes. Look at the map, see where the Frigate is (it's a huge 'room', can't miss it). Then work out what is the easiest way to get to it using all the exits. It helps having played the game for ages, but I did find the map a great help and easy to use.

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            #6
            Does anyone else get disoriented using the map? I do sometimes, I can't tell whether I'm looking at the top or side of the world :\

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              #7
              Yeah Boog, I got that too, had to rotate it now and then before it would make sense. Apart from that it was a bloody great map!

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                #8
                It probably means you've got **** spacial awareness . Thinking out a map in three dimensions requires a reasonable degree awareness. Most people can plan very well in two planes, but three planes is much harder.

                All you people who disliked MP's map, did you have trouble with OOT's Water Temple? It requires the same skill (although to a larger degree).

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                  #9
                  Water Temple wasn't that hard, I did it for the first time about 4 weeks ago ... it's just that last key that takes a while to find...

                  I didn't have any problems with MP's map, although if it got flipped upside-down, mostly by accident, I tended to get a bit baffled...

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                    #10
                    I dunno about the whole 'spacial awareness' argument tbh... the Water Temple was only difficult insofaras finding hidden keys, it wasn't that hard.

                    I also mentioned that I can read it now, but only really managed to after about 3/4 of the way through, and part of that was just actually remembering the routes from the actual 3D world from memory.

                    I mean more like Boog, and more when I first played, I'd activate the map zoom in and out and because the world map is initially looking at the world 'from the West' I was confused by, say the North Elevator being on the left or something. And so, initially found myself going somewhere, checking the map and finding I was going in the wrong direction.

                    I'm not complaining about the map itself - the direction arrows and zooming/rotating capabilities were the best they could be really, but, well even a simple N arrow for North or something... The one thing I *still* don't get, though, and maybe someone can tell me ... is how do those hexagons from the different worlds actually relate? Are we to imagine them slotting together one on top of the other? Some of the Chozo elevators don't 'stack up' with their respective exits in that case. :/

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                      #11
                      Didn't the map have a north arrow?

                      And I'm usually really good at spacial awareness - it's required for 99% of my uni work ^_^

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                        #12
                        Just who is that in your avatar? It's been bothering me for ages...

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                          #13
                          It's an evil avatar. I think he got it from here: http://www.taranimationstudios.com/j...icles/ebay.htm

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                            #14
                            I found the map very hard to get used to initially. Due to the really open environment it was kind of hard visualising the map properly. Once you've trudged through the stages on your own for a while though (and gotten lost several times), the map soon becomes much clearer.

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                              #15
                              Originally posted by SharkAttack



                              It's like the best looking girl in the world having a mangler in her knickers.
                              Pure quality!

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