The most recent one for me is the 'Descent into Hell' level of Spawn Armegeddon which rather like in Buffy turned whole scale from a fun if derivative DMC clone with the occasional bit of jumping into a platformer from hell.
Two bloody days I was stuck on that evil level....and then afterwards the game goes straight back to normal again and concludes without ever being particulary tricky.
I hate ridiculous difficulty spikes in general...like bosses that are almost impossible to beat....Drakengard suffered from this....why ruin a fun game with a stupid curveball that player really has to struggle to overcome?
(having said that I struggled with the final few DMC bosses and a couple of Metroid Fusion's but still loved playing them....I guess its the gap between seeing the possible and thinking 'I'm never going to beat this damned thing')
Two bloody days I was stuck on that evil level....and then afterwards the game goes straight back to normal again and concludes without ever being particulary tricky.
I hate ridiculous difficulty spikes in general...like bosses that are almost impossible to beat....Drakengard suffered from this....why ruin a fun game with a stupid curveball that player really has to struggle to overcome?
(having said that I struggled with the final few DMC bosses and a couple of Metroid Fusion's but still loved playing them....I guess its the gap between seeing the possible and thinking 'I'm never going to beat this damned thing')
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