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Donkey Kong Jungle Beat Hands On

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    Donkey Kong Jungle Beat Hands On

    Trimmed from IGN (go there for the full hands on.

    We weren't prepared for this, we really weren't. Ee couldn't be happier to report that not only is the DKJB not gimmicky -- it's downright amazing. Which is why it's already topping our list for one of Nintendo's best GameCube titles of the Electronics Entertainment Expo 2004.

    The catch, of course, is that you don't use a GameCube controller to do all of this. You bang on some Bongos. We know -- it can never work. There are too many control mechanics to consider. And yet, it does work; in fact, the end play experience is nothing short of outstanding.

    The DK Bongos do it all. You move Donkey Kong to the left and right by hammering on the left and right drums respectively. The faster you tap them, the faster the beast runs. Hit both drums at once and Kong will jump directly up and into the air. Clap your hands or tap the side of the Bongos and the ape will punch. Combinations also work. Tap-tap-tap the right drum and Kong runs to the right; when he's in motion you can bang the left drum once to make him jump into the air without losing momentum. It takes about a minute to get used to and then you're flying.

    Kong also gets into fights with boss characters. Here, the Bongos again do different things. In one of the there E3 2004 levels previewed, Kong squares off against another ape, the two of them going toe-to-toe and blow-for-blow. The camera pans in here to show off the extremely detailed character models, which are outfitted with crisp textures, realistic fur and fluid cartoony animation. The left and right drums cause DK to punch throw left-handed and right-handed punches at his foe. Meanwhile, tapping both drums together makes Kong dodge attacks from the enemy; the action slows and the view changes to reveal a bullet-time-like angle. Fights are all about timing and you have a number of options at your disposal. You can tap the drums as quickly as possible to throw out as many punches as possible, but this alone won't defeat the boss. You have to play smarter. You can counter punches by punching back at exactly the same time. If you correctly counter a couple of punches in a row you'll stun the ape enemy and then you can deliver a ferocious combo of left and right-handed jabs to him. Or, you can play defensively and wait for the enemy to throw a jab, dodge it by clapping and then go in for a brutal attack. The experience is surprisingly deep and refreshingly original.

    Combos are the name of the game. As Kong travels through a level, you can link moves together for massive points. All sorts of maneuvers qualify for combos. Jump into the air, punch down some bananas, land against a wall and ricochet up it, grab onto a tree branch and spin upward, fly outward and onto a vine, and then come down on some enemies and punch them out -- it can all be one enormous, satisfying combo if you do it just right.

    In another level, Kong rides atop a wildebeest as it races down an icy mountainside. An avalanche follows. The goal is to outrace the avalanche by tapping the right drum as quickly as possible. Your arm will feel the strain after the challenge is completed, but it's fun while it lasts. But the level is from over. A giant creature pops up and chases the ape some more. He has to sprint down the rest of the mountainside, jumping off ice ramps, crashing through bananas and ice obstacles, and more. At the end of the level, Kong must get as much speed as possible to launch himself off a huge ice ramp for a calculated soar distance score.

    The one predictable outcome that surrounded everybody who played DKJB is that they didn't want to stop playing it. Indeed, we have already gone back to the game numerous times to sample it again. And every so often an editor walks into our E3 writing room and says, "Hey, did anybody check out Donkey Kong Jungle Beat? I just played it and it's awesome!"
    Sounds class! Apprently out early 2005 with a 2 player mode. Another use for the bongos.

    #2
    Pics here - http://www.the-magicbox.com/0405/game051204k2.shtml

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      #3
      This really does look a bit special.

      Its probably my most eagerly awaited GC game right now and I dont even own a set of bongos!

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        #4
        Combos are the name of the game. As Kong travels through a level, you can link moves together for massive points. -- it can all be one enormous, satisfying combo if you do it just right.
        I'm feeling that! The drum control system sounds so simple I can't wait to get me a set. Anybody know what the background music is like? Would be cool if you supply the beat...

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          #5
          Originally posted by spagmasterswift
          Would be cool if you supply the beat...
          That would work well too - the faster you hit the bongo you quicker you are moving/punching and the faster the music would go.

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            #6
            That's the good news about this one...It isn't out till next year, so if people think it is great now then that's a good sign - Nintendo tend to take in house products to the next level in a year (see pikmin 2).

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              #7
              When Nintendo said the bongos would have other used when Donkey Konga was released in Japan i was like yeah for the sequal.

              This game sounds very fun and is another Nintendo original how long before a clone is on PS2 or Xbox?

              Anybody know whos developing this?

              If its Nintendo does Miyamoto have a hand in it anyway?

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                #8
                This one is being developed by the brand new Tokyo EAD studio that Nintendo set up a couple of years back. I believe it is their first game (on gamecube at least).

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                  #9
                  This was soooooooo cool.

                  I watched for about half an hour people really struggling with the game, simply unable to work both their hands together to get Donkey Kong to move as required. I almost gave up waiting to play the game because these people were making it look crap.

                  Glad I didn't though, as it was extremely enjoyable after I figured out the controls. The platforming was quite tough, but it was very satisfying, however the best bit was the fighting stage.

                  You had to wait for the enemy to attack, where you had to dodge his punch by clapping. After this you had to slap him about by hitting each drum alternately. It gets faster and faster as his health goes down, so it gets really silly as you just pound away at the drums, clapping and slapping as you go It works really well because you are actually hitting something to punch the enemy.

                  Very enjoyable. I played through the demo twice (3 levels I believe: Jungle, snow and fight) and my main worry is a lack of replayability. It was very gimicky (but also very fun), and almost felt like a bonus game to the proper thing...

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                    #10
                    I?ve got o say? it has only been recently I?ve developed an interest for this. During E3 it was never really a title that I felt compelled to read-up on? The DK Bongo games fail to appeal to me and I felt another game utilizing the bongos would provide the same sort of? ?meh? feeling.

                    My god how I was wrong?

                    I?ve recently watched a few videos with gameplay footage and read a number of articles and it looks and sounds absolutely amazing. Graphically I think it looks beautiful, really quite wonderful in fact?

                    The snow level with that lizard-like creature chasing DK looks so much fun i cant wait to play it for myself....

                    I don?t have any bongos yet, but will definitely have to purchase some along with this. Does the Japanese version come out this year? This has sky-rocketed to one of my most anticipated games now. Heh. 2005 is a long wait for the US version?
                    ----Member since April 2002

                    http://www.redbubble.com/people/adamstone

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                      #11
                      Sorry to bump this topic but the game is out now apparently . Hope to hear some impressions regarding language barrier as I decided not to import myself. Maybe the impressions will leave me kicking me in my head afterwards, but so be it.

                      MoFo2

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                        #12
                        Im miffed that you can only get it with a set of bongos.

                        The UK version is out in Feb i think (not long to wait)

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                          #13
                          So does that mean yeah this game is great if you have bongos. But meh!?! its ok without the bongos because part of the charm is controlling it with the bongos? Or could i be wrong?

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                            #14
                            Originally posted by The Mole
                            Im miffed that you can only get it with a set of bongos.

                            The UK version is out in Feb i think (not long to wait)
                            Thats where you are wrong..

                            Here http://www.play-asia.com/paOS-13-71-4e-70-4mq.html is the game only.

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                              #15
                              Ah cool, but i am still going to wait for the UK release. I was sure i had seen something saying you could only get it with the bongos.

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