If a game supports widescreen, and you play in widescreen mode, does the number of pixels on the screen (i.e. resolution) increase, or is it the same number of pixels? Is widescreen a higher resolution (and thus requires more processing power), or are the pixels just getting stretched?
I am aware that you see more stuff on the screen in widescreen mode, and the characters and objects do not appear stretched, but they could be using up less pixels on your screen than they would be in 4:3 mode.
You actually can run 16:9 games on a 4:3 TV, and see the full image, which is squashed in a bit, however it's still taking up the same number of pixels right, since your TV doesn't have the extra pixels of a widescreen TV... so that makes me wonder, is the size of the pixels different when you play widescreen mode?
Reason I ask this is because I've tried hooking the console to a video capture card, and I can choose either 4:3 or 16:9 mode, and when I play in 16:9 I do notice the game looking more pixellated than it is in 4:3.
I am aware that you see more stuff on the screen in widescreen mode, and the characters and objects do not appear stretched, but they could be using up less pixels on your screen than they would be in 4:3 mode.
You actually can run 16:9 games on a 4:3 TV, and see the full image, which is squashed in a bit, however it's still taking up the same number of pixels right, since your TV doesn't have the extra pixels of a widescreen TV... so that makes me wonder, is the size of the pixels different when you play widescreen mode?
Reason I ask this is because I've tried hooking the console to a video capture card, and I can choose either 4:3 or 16:9 mode, and when I play in 16:9 I do notice the game looking more pixellated than it is in 4:3.
Comment