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MGS: Twin Snakes 60hz option?

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    MGS: Twin Snakes 60hz option?

    Hello, let me first say I'm glad I have found this forum, it seems a very nice place without all the brainless flaming etc that is so common these days.

    As for my question, does the PAL Twin Snakes have a 60hz option, or should I import this one?

    Thanks in advance.

    #2
    Nope.

    Usual Konami standard conversion fare, with minimal black stuff.

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      #3
      Has Pal 60 off the top of my head

      Edit: Oh and im sure the U.S. boxart is rubbish iirc

      EditEdit: It doesnt? Hrm :S

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        #4
        Nope teh game doesn't have a 60Hz mode and after waiting months for this game (and Harvest Moon which came out at the same time) and to find no 60Hz was the last straw for me and Nintendo-Europe. I import all my Nintendo stuff now.

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          #5
          I like the US box art. Better than the blood red crap that the PAL version has.

          About Konami "standard fare". Konami usually includes 60hz mode...

          Such as...

          Castlevania
          Cy Girls
          Firefighter FD 18
          PES3+4
          Silent Hill 2+3+4

          And probably a few that I've missed. More often than not, they do include 60hz. MGS2 didn't, but that was before Sony said it was ok to include 60hz.

          Either way, I bought the US version with Freeloader. Works like a charm.

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            #6
            Like others have said, Twin Snakes is a typically high quality Konami PAL conversion.

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              #7
              Bud.
              Silent hill 2, no have 60 select.

              but that was before Sony said it was ok to include 60hz
              I'm intrigued.
              Where did this gem come from?

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                #8
                Ah, I was afraid of that. Well thanks for the replies, time to pay Play-Asia a visit then .

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                  #9
                  Bud.
                  Silent hill 2, no have 60 select.
                  My mistake.

                  I'm intrigued.
                  Where did this gem come from?
                  Originally Sony said you couldn't include 60hz, because not everyone had 60hz TVs. That's why the early games from even Capcom, Sega, and Namco (who always include 60hz) didn't have it. If you google around, you can find this information, but I'm too lazy.

                  Like others have said, Twin Snakes is a typically high quality Konami PAL conversion.
                  A conversion is still a conversion, and for some people, not good enough. I myself don't like the extra flickering of 50hz, and the loss of 10 fps.

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                    #10
                    nice 1, I'll scrub that off my "to pick up in a bargain bin" list and jus get it from VGP when I can be arsed.

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                      #11
                      Originally posted by lostn
                      Originally Sony said you couldn't include 60hz, because not everyone had 60hz TVs. That's why the early games from even Capcom, Sega, and Namco (who always include 60hz) didn't have it. If you google around, you can find this information, but I'm too lazy.
                      Sorry but this is slightly wrong.

                      I think in the days of the first Playstation SCEE wouldn?t allow 60hz options on PAL software but they have never stopped any developers from including the option on any PS2 piece of software.

                      Look at games like Ready 2 Rumble Round 2 and Dead or Alive 2. these are games that appeared very early in the PS2 life (one was definitely a launch title) yet both had 60hz options. The problem was, SCEE were never as proactive (and unfortunately still aren?t) in encouraging 60hz options to be included as Sega were with the Dreamcast so the majority of developers never bothered.

                      Of the 3 developers you just mentioned, only games from one of them can be bought in confidence that a 60hz option will be included and that is Capcom who were notorious for having shoddy PAL conversions for there first 6 or so PAL PS2 games and there was somewhat of an uproar when classic games like Devil May Cry were absolutely ruined. Fortunately Capcom listened to what there fans were saying and now every PS2 game they release seems to have the option (the only PAL Capcom game I?ve bought in recent times, and I?ve bought a lot, which didn?t have 60hz was RE3:Nemesis for GC and that was full screen optimised).

                      Namco and Konami are slightly more random in there inclusion of 60hz options. They are getting better but even namco?s Crisis Zone (released 2 weeks ago) doesn?t have 60hz.

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                        #12
                        I said Namco, SEGA and Capcom.



                        You were right that I was slightly wrong though.

                        I think it just took a while, before the developers got around to it. However, Namco more often than not, DOES include 60hz. Until you mentioned Crisis Zone, I couldn't think of a game they made that didn't have it outside of the early titles AC5 and TTT. Even Klonoa 2 had it. The same goes for Sega.

                        But you would have noticed a pattern in that early PS2 titles lacked 60hz, even from companies that normally do it. Like Capcom's crappy Code Veronica X, DMC, Onimusha and a few others. After that for some reason, they started including 60hz in most titles... I wonder why. And if you think it's because they 'ruined' DMC, you would think Square would start doing it too after they 'ruined' FFX and every other game with horrendous borders?

                        And back to the original topic... I don't know why Konami chose to optimize it instead of simply including 60hz. It's less effort that way, and it's better than optimizing.
                        Last edited by lostn; 30-09-2004, 16:49.

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                          #13
                          I think in this day and age 60hz should simply be standard for PAL software. Let them turn it around and include a 50hz option for the odd person out there who doesn't have a tv capable of handling 60hz.

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                            #14
                            Namco were hit and miss after Klonoa 2 afaik Time Crisis 2 didn't have 60hz either.

                            At least it's now there is a much higher proportion of 60hz games than 2 years ago, it's improving, but possibly too little too late. By PS3 60hz should be the standard, and tack on a totally unoptimised 50hz mode for the plebs who play on a 14 year old 14" matsui without a SCART socket ;p

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                              #15
                              Sorry Lostn, you did say Sega, not konami and Sega are pretty trustworthy on the 60hz issue too.

                              Namco are not as consistent as the likes of Capcom and Sega tho. Yes they have done it and no doubt will do it again, but like Konami you cannot buy a game of there's with the certainty that the option is present.

                              However, the will to include the option has to be present by the developers and I think that is the only difference between Capcom shaping their act up in light of mounted pressure from fans and consumers who asked for 60hz to be an option, and Square who ignored all that and spouted some **** about video sequences needing to be encoded twice and there wasn't space on the disc.

                              Clearly Capcom simply care more

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