Originally posted by eastyy
To put it into perspective, a Pentium class PC can read and write to memory in 1 cpu cycle. Obviously with MMX, SSE, SSE2, 3dNow etc., a PC can do an operation on numerous bytes in a few cpu cycles.
So the old adage of computer programming of using extra memory instead of calculating in real-time to speed things up (by caching a table of values into memory for something), is turned on it's head, almost.
I liked the PSOne's simplicity, but hated it's restrictions. Still, at least there weren't [too many] compatibility problems to worry about unlike the PC and numerous graphics cards.
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