Has anyone else noticed that some of PAL 360 releases are frame skipping when running in SD? Quake 4 and PDZ both have noticable frameskipping in the cut-scenes (Quake 4's intro highlights this to great effect, the metal debris moving across space). Thankfully during play it's not all that noticable.
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PDZ is a weird one as it seems to run fine when playing, whereas Quake 4 still skips frames, but as there's so much action going on you don't really notice it that much. Furthermore it's still evident when running in PAL60 which I would have though would solve the problem as the game is running at it's native refresh rate?
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