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    Some HDTV lag questions

    I tried playing Revenge of the Gator on my Gamecube via the Gameboy Player the other day and the lag was driving me nuts, so I have some questions.

    My TV is a Sony 32V2500 and I have the GC hooked up via a SCART lead.

    Turning off a load of the TV's processing stuff reduced the lag considerably, but there is still some. Mostly it's not noticeable but on a pinball game which requires precision timing, it becomes very noticeable. I posted here before about Donkey Konga and Rhythm Tengoku being unplayable so I'm not new to the issue. I'd just like to know what options are available to improve the situation. I don't want to throw a lot of money at the problem, especially as I have a CRTV in the same room, so it's just for the sake of convenience really. Here are the questions:

    I've read that connecting the GC via a component lead will reduce lag as the biggest hit in processing time is converting interlaced to progressive scan. Is this true? If so, will the results remove lag completely?

    Will games like Donkey Konga become playable again via component?

    What about games that don't support progressive scan? Presumably they'll lag as much as if I was using a SCART lead?

    Apparently there aren't many PS2 games which support progressive scan. Is it worth getting hold of a component lead for PS2 too?

    Will PS2/GC games that don't support progressive can still display over component or will it require me to swap leads?

    PS1 games on a PS2 over component?

    Finally, I'm going to need a component switch box if I do move to component. Has a good, inexpensive box been found yet?

    Thanks for any advice offered.

    #2
    For Rhythm games, you can buy an audio delay box with variable delay so that it matches what's on screen. Or get a surround amp with the same feature. Then you just have to adjust your button pressing.

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      #3
      It's more so the delay between button inputting that is more of a worry for rhythm game players.

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        #4
        So I guess going the component route isn't going to help then?

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          #5
          Component isn't Progressive Scan only, you can still use any non-interlaced game over Component. Suprising how many people think Component only supports Progressive Scan games!

          Interlaced games over Component should look about the same as the do over RGB Scart, you just get the option of being able to use Progressive Scan too.

          You could theory that lag would be reduced in Progressive there would be no need to deinterlace, we're surely talking not even miliseconds? Depends how responsive you need to be in a rythm gam tbh. In my experience, such 'lag' caused by deinterlacing has always been theorietical at best.
          Last edited by sj33; 16-09-2007, 00:10.

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