Originally posted by CMcK
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I guess Factor 5 wrote their own (pretty difficult for most software developers), to wring more performance out the hardware.
The game I worked on was CPU bound (for enemy AI, etc) on the PS1 but ran mostly at 60fps for most of the games development, but the N64 struggled to hit 30fps and ran at a lower resolution, but could run all the AI and game code in (from memory) something like 9.7ms! The bandwidth between the CPU and the RAM was so blindingly fast.
Edit: Also, if I remember correctly, if you ran at an odd resolution like 360 x 272, there was a terrible analogue scaler in the N64 that would scale up to (nearly) full screen. That caused a lot of the fuzzyness that you see, too.
Edit2: You also have to remember that bi-linear filtering was new, and probably over used, too.
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