Right, let's get this ball rolling
I know there are quite a few of us on this forum that dabble in one way, or another (either as a hobby, or for a living), with a bit of coding so why not share your skills in here? Or maybe you want to tap up your fellow forumites for a bit of info on how to do something?
Doesn't matter what language you use (so long as it's not ML) - everyone can join in
As for me, what do I do? Well, I'm mostly .NET based. C#, VB.NET etc... have been more recently been doing WPF and WCF based work, as well as the usual ASP.NET.
I've also been touching (no pun intended) upon iPhone development of late, and have a couple of apps on the appstore. I know there are quite a few folk on here with published apps, and several more people are getting to grips with the SDK, so maybe we can bash around a few ideas
Anyway, I guess, to maybe get things started with a question... can anyone point me in the direction of a good introduction to OpenGL ES (i.e the variant on the iPhone) please? I know it's sufficiently different to regular OpenGL...

I know there are quite a few of us on this forum that dabble in one way, or another (either as a hobby, or for a living), with a bit of coding so why not share your skills in here? Or maybe you want to tap up your fellow forumites for a bit of info on how to do something?
Doesn't matter what language you use (so long as it's not ML) - everyone can join in

As for me, what do I do? Well, I'm mostly .NET based. C#, VB.NET etc... have been more recently been doing WPF and WCF based work, as well as the usual ASP.NET.
I've also been touching (no pun intended) upon iPhone development of late, and have a couple of apps on the appstore. I know there are quite a few folk on here with published apps, and several more people are getting to grips with the SDK, so maybe we can bash around a few ideas

Anyway, I guess, to maybe get things started with a question... can anyone point me in the direction of a good introduction to OpenGL ES (i.e the variant on the iPhone) please? I know it's sufficiently different to regular OpenGL...
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