Announcement

Collapse
No announcement yet.

Doom 3 - New shots

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Doom 3 - New shots

    The NDA of Activate lifted today with previews appearing online and of course new pics. c&vg so far have granted us with two brand new shots.

    enjoy




    #2
    here is the preview to accompany the new pics from gamespot. Including new gameplay and environment info.

    We then got a glimpse of Doom 3's interpretations of the series' classic monsters, like Doom II's revenant, which appears as a tall, flaming skeleton with a pair of rocket launchers strapped to its shoulders. Revenants pelt you with fiery rockets from a distance when they can't get in close for a swipe. After clearing out an abandoned restroom, where a few zombies had lain in wait, we then heard the sound of crashing footsteps above us and turned to see a bulletproof glass window. We noticed the pinky demon on the other side of it. While the pinky demon was a hunched, yellow-eyed, pink-skinned mass of flesh in the original Doom, in Doom 3 it's a humongous four-legged carnivore with an eyeless head and a pair of mechanical hind legs. The demon apparently saw us through the glass, but, unable to break through, the demon turned the corner behind it--in obvious pursuit. As Hollenshead explained, this dramatic moment didn't occur in a jarring cutscene that took us out of the action, but, rather, it happened in real time within the game. Other such scenes, like the encounter with the downed marine, also occur in Doom 3.

    Unfortunately, this rocket-launching revenant is a different matter entirely.
    We then jumped ahead to a different level, called "Alpha Labs." Here the demonic possession became more and more apparent with what Willits described as "mini-hells." These were small areas in which pulsating flesh and occasionally embedded corpses covered the steely walls of the compound. In this level, we encountered small hordes of demontrites. They were bizarre, spiderlike creatures whose bodies were gaping, upside-down human heads with bony outgrowths that acted as legs. These critters scuttled toward us with surprising speed, and, when destroyed, they tumbled backward with their legs curled up in much the same way that spiders do when tossed into a fire. We also encountered maggots--pale, two-headed, vaguely humanoid creatures with an alarming tendencies to leap extremely fast and far at us from a completely stationary position, like the fiends from the original Quake.

    In a later part of the level, Willits demonstrated a new environmental hazard: the hostile Martian atmosphere. One part of the level had a breach that went into space and sucked out all nearby oxygen. Coming near the breach caused an onscreen oxygen meter to appear and quickly drain, causing damage to our character. Presumably, this hazard plays a greater role in the later game.

    After exploring the Alpha Labs even further, we found ourselves in almost complete darkness. We then happened upon one of the game's nonhostile characters, a frightened scientist who offered to help us if we accompanied him on his way. As Hollenshead explained, this and other missions are completely optional, but they directly affect the way the next part of the game plays. If you decide to take the scientist with you, he uses his own flashlight to guide the way, which frees you up to keep a good firearm equipped. However, if you don't want to deal with a defenseless tagalong, you can make your own way much faster. You then have to carry your own flashlight, which acts as a poor defense against any monsters who might try to ambush you.

    We then visited another area where toxic gas was leaking from barrels that were stored in a glass-enclosed control room. To proceed, we had to take control of a crane inside the room. We then had to lift a limp, dead zombie with the crane and place it on top of the gas leak. We didn't drop the corpse squarely on the leak, so the zombie's corpse realistically flopped to the ground. Since we failed, we had to move the crane so we could try again.

    What we've seen of Doom 3's single-player, so far, seems extremely impressive. Its graphics are nothing short of amazing, and the game sounds fantastic as well. What's more, while Doom 3 might have previously seemed like a rather straightforward shooter, it actually seems to have a number of interesting additional gameplay elements that directly affect the game. We earnestly hope that the rest of the single-player game can be as consistently atmospheric, good-looking, and as exciting as what we've seen so far.

    Comment


      #3
      8)

      But have to say that Skelenton doesn't look quite right to me - there's just something about it that looks...... kind of odd..... almost like it doesn't fit in with the rest of the screenshot

      The spider things are immense though !

      Particularly like the one thats scaling the outside of the building

      Its going to be one hell ( get it ? ) of a game

      Comment


        #4
        Looks cool. The spider concept (human head upside down) is straight out of John Carpenter's "The Thing", but that's definitely not a bad thing.

        Comment


          #5
          Still not convinced by the 'clean' nature of the enemy graphics, those spiders in particular look like they've been buffed and polished by a floor cleaner, not exactly hellish. However, I am greatly looking forward to this, and after reading the updated impressions on Gamespot it seems ID are bringing quite a few new gameplay elements into the mix.

          Interesting times indeed.

          Comment


            #6
            Very shiny indeed. Maybe it will be more gritty and real for the final release but then again it will probably stay the same, its a look that dominates pc graphics at the moment.

            No doubts this will be the event of next year.

            Comment


              #7
              Looks proper bo I tell thee. I think I'm gonna enjoy this alot

              Comment


                #8
                Originally posted by Spatial101
                The spider things are immense though !

                Particularly like the one thats scaling the outside of the building

                Its going to be one hell ( get it ? ) of a game


                YOU GAME WHORE!!

                SPATIAL, you will NOT highly of ANY PC FPS, until HL2 is released and you have completed it atleast 3 times.

                *crosses arms and stares angrily into spatial's eyes*

                Now get your ass back in the HL2 thread.



                ... ...




                ... ...


                No! I'm not putting an emoticon in this post!

                Comment


                  #9
                  (probly been asked a million times)

                  Anyone know the minimum specs for running this bad bwoy?

                  Comment


                    #10
                    Originally posted by Grey Area
                    (probly been asked a million times)

                    Anyone know the minimum specs for running this bad bwoy?
                    the specs for hl2 should give an indication. For the detail of the pics its going to be a beast. However JC has stated that it still will be possible to get the game running on an original geforce card.

                    What is unsure at this stage is the nvidia vs ati situation like HL2. JC before hand stated that the game was running well on nvidia cards, but recently he has stated that the slower framerates shown by the FX generation of cards in the DX9 HL2 will be a similar story to all games using the new DX9 code.

                    Despite the game running ogl, he has had to re-write the code specifically for NV3* based cards but I think hes got that pretty well optimised which should help nvidia owners.

                    Then again NV4* and r4** will be out by then prob

                    Comment


                      #11
                      Thing is though, Doom3 started out life on a gf3 then gf4 - us tards with these lesser cards should be alright. Unless he's been a complete tosspot and dropped any such optimisations for these cards.

                      Comment


                        #12




                        Made me chuckle, anyway.

                        Comment


                          #13
                          Originally posted by nips
                          YOU GAME WHORE!!

                          SPATIAL, you will NOT highly of ANY PC FPS, until HL2 is released and you have completed it atleast 3 times.

                          *crosses arms and stares angrily into spatial's eyes*

                          Now get your ass back in the HL2 thread.

                          **** !

                          I thought I'd got away with it !

                          Is this the wrong time to mention Deus Ex 2 as well ??

                          Comment


                            #14
                            Penny Arcade finally get funny again...

                            Comment


                              #15
                              Originally posted by JRMacumber
                              Penny Arcade finally get funny again...
                              they do?

                              Comment

                              Working...
                              X