I just bought one of these from gahrling on the Neo-Empire forum.
The info's in that thread, including the various configurations available, but the short story is this:
Dual Strike is a board that you wire the stick/buttons from your arcade stick to and at its most basic it emulates a PS3 pad. It also lets you wire up a 360 pad pcb to it and you can set PS3 or 360 mode simply by holding any button while plugging it in, that's it. It's a cheaper version of the Cthulhu board but has the 360 pass-through capability built-in (Cthulhu requires a separate IMP board). Initially, I thought Cthulhu would be cooler as it supports all these different consoles, but Dual Strike seems to have that capability as well! It's highly configurable through a built-in config mode that you enable when plugging it in to set different options (e.g. a mode where Select+Start does PS/Guide. Perfect for arcade cabs!)
Plus, and I'll admit this didn't excite me at all until yesterday, it's completely open-source so you can fiddle about with all sorts of things.
I've just edited the firmware myself and it's really interesting poking around in there. I'm not a programmer by a long shot (I could probably still do 'Hello World Warrior' in C but don't hold me to that) so luckily the firmware is really, REALLY easy to figure out, as long as you understand English.
Anyway, one of the cool things Dual Strike does is let you use Select+Start as your PS button (or 360 Guide button if you're in 360 mode). Someone on N-E asked about possibly changing that to an attack+Start so that arcade sticks like mine(or arcade cabs) without enough buttons could still do it. Also, the code for the PS button and 360 guide are separate, so you could have Select+Start for PS but have Jab+Start for guide. Why? Who knows? Who cares? You can do it, and that's the point.
Well, I've just done it, and I've got it set to Jab+Start. I could even have more buttons in the combo (e.g. LP+MP+Start), or even directions.
If anyone's interested in getting the firmware fiddled for their purposes, let me know and I'll see what I can do. I've been told by the developers themselves that you can't brick the Dual Strike with dodgy firmware, so there's nothing to worry about if it goes tits-up (or is that tits-forward?).
There are all kinds of cool things you could do. You could change the default button layout (e.g. you could flash it before a tournament to save you having to change your buttons each time you have a match, then flash back to your regular set up when you get home), or even map button combos (e.g. Left Trigger = LP+LK or HP+HK) and these would be fixed, not per-game, and everything in there is labelled properly.
But here's where it starts getting really special:
It'll hopefully support Wii! You just get a nunchuck/classic controller and wire a USB-B connector inline with it and plug it into your stick and you can use it on the Wii! (doesn't appear to be a proper feature at the moment)
The info's in that thread, including the various configurations available, but the short story is this:
Dual Strike is a board that you wire the stick/buttons from your arcade stick to and at its most basic it emulates a PS3 pad. It also lets you wire up a 360 pad pcb to it and you can set PS3 or 360 mode simply by holding any button while plugging it in, that's it. It's a cheaper version of the Cthulhu board but has the 360 pass-through capability built-in (Cthulhu requires a separate IMP board). Initially, I thought Cthulhu would be cooler as it supports all these different consoles, but Dual Strike seems to have that capability as well! It's highly configurable through a built-in config mode that you enable when plugging it in to set different options (e.g. a mode where Select+Start does PS/Guide. Perfect for arcade cabs!)
Plus, and I'll admit this didn't excite me at all until yesterday, it's completely open-source so you can fiddle about with all sorts of things.
I've just edited the firmware myself and it's really interesting poking around in there. I'm not a programmer by a long shot (I could probably still do 'Hello World Warrior' in C but don't hold me to that) so luckily the firmware is really, REALLY easy to figure out, as long as you understand English.
Anyway, one of the cool things Dual Strike does is let you use Select+Start as your PS button (or 360 Guide button if you're in 360 mode). Someone on N-E asked about possibly changing that to an attack+Start so that arcade sticks like mine(or arcade cabs) without enough buttons could still do it. Also, the code for the PS button and 360 guide are separate, so you could have Select+Start for PS but have Jab+Start for guide. Why? Who knows? Who cares? You can do it, and that's the point.
Well, I've just done it, and I've got it set to Jab+Start. I could even have more buttons in the combo (e.g. LP+MP+Start), or even directions.
If anyone's interested in getting the firmware fiddled for their purposes, let me know and I'll see what I can do. I've been told by the developers themselves that you can't brick the Dual Strike with dodgy firmware, so there's nothing to worry about if it goes tits-up (or is that tits-forward?).
There are all kinds of cool things you could do. You could change the default button layout (e.g. you could flash it before a tournament to save you having to change your buttons each time you have a match, then flash back to your regular set up when you get home), or even map button combos (e.g. Left Trigger = LP+LK or HP+HK) and these would be fixed, not per-game, and everything in there is labelled properly.
But here's where it starts getting really special:
It'll hopefully support Wii! You just get a nunchuck/classic controller and wire a USB-B connector inline with it and plug it into your stick and you can use it on the Wii! (doesn't appear to be a proper feature at the moment)
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