A lot about this has been said and done, I'm sure 
But I'd like to get it perfectly straight.
In a nutshell NTSC has a higher refresh rate than PAL and PAL has a higher resolution than NTSC.
With this in mind, NTSC games should play faster and PAL games should have a sharper image. But since PAL 60 hz is also possible (do all tv's support that, or only 100 hz tv's? Or tv's that support NTSC?) the speed should be the same.
The higher resolution was never brought to reality (until recently) since the developers didn't bother to tune up the image, thus we got the infamous black bars in our games. Another question that pops up to my mind then is: although we had black bars, didn't we have sharper image because it was PAL (which is higher resolution than NTSC after all)?
With the N64 I think we had the first Nintendo console which got rid of the black bars with some games. What I wonder then is, was the image stretched to attain full screen (and so decreasing image quality) or was it really "transferred" to PAL so we got full screen and optimal image quality. Maybe what I'm telling here is total nonsense, it's just options that pop up to my mind
Actually that story applies to the Gamecube as well. Games are now full screen. Is that a stretched out (NTSC) image, or do games now really get a good PAL transfer so we have full screen and optimal resolution?
Hope you people can help me out
So to get to into all PAL consoles:
NES: 50 hz games, black bars, composite is best connection
SNES: 50 hz games, black bars, supports RGB & s-video
N64: 50 hz games, some games no black bars, doesn't support RGB, supports s-video (though the transparent versions didn't support s-video anymore)
GC: 50 + 60 hz, no black bars, supports RGB

But I'd like to get it perfectly straight.
In a nutshell NTSC has a higher refresh rate than PAL and PAL has a higher resolution than NTSC.
With this in mind, NTSC games should play faster and PAL games should have a sharper image. But since PAL 60 hz is also possible (do all tv's support that, or only 100 hz tv's? Or tv's that support NTSC?) the speed should be the same.
The higher resolution was never brought to reality (until recently) since the developers didn't bother to tune up the image, thus we got the infamous black bars in our games. Another question that pops up to my mind then is: although we had black bars, didn't we have sharper image because it was PAL (which is higher resolution than NTSC after all)?
With the N64 I think we had the first Nintendo console which got rid of the black bars with some games. What I wonder then is, was the image stretched to attain full screen (and so decreasing image quality) or was it really "transferred" to PAL so we got full screen and optimal image quality. Maybe what I'm telling here is total nonsense, it's just options that pop up to my mind

Actually that story applies to the Gamecube as well. Games are now full screen. Is that a stretched out (NTSC) image, or do games now really get a good PAL transfer so we have full screen and optimal resolution?
Hope you people can help me out

So to get to into all PAL consoles:
NES: 50 hz games, black bars, composite is best connection
SNES: 50 hz games, black bars, supports RGB & s-video
N64: 50 hz games, some games no black bars, doesn't support RGB, supports s-video (though the transparent versions didn't support s-video anymore)
GC: 50 + 60 hz, no black bars, supports RGB
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