Do games see any real befit from SMP systems? What I'm asking is would it be better to have two 2.oddGHz processors or a single 3.5GHz processor?
(Lets assume for arguments sake that all of the CPU's involved were running with the same amount of L2 cache. Not realistic when you compare a Xeon to a P4, but if we assume otherwise then we'd have to talk about bus speeds and a whole load of other malarkey.)
(Lets assume for arguments sake that all of the CPU's involved were running with the same amount of L2 cache. Not realistic when you compare a Xeon to a P4, but if we assume otherwise then we'd have to talk about bus speeds and a whole load of other malarkey.)
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