Something has been puzzling me regarding 16:9 mode on 480p games, specifically on the Wii, GameCube, PS2 etc. Very often, these games will still have vertical borders when run in 16:9. Now, I am familiar with the how anamorphic widescreen works, and I am also familiar with how overscan works and how this is the reason that many retro games (correctly) still have horizontal borders on LCD/Plasma/etc even if played in the correct aspect ratio. TVs. However, it seems strange to me that so many games appear to have vertical borders but *not* horizontal borders. Overscan with necessitate both.
Does anybody know why this is? I of course have my TV set to display the full image with no overscan.
Does anybody know why this is? I of course have my TV set to display the full image with no overscan.
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