I gave my mate Resident Evil Kitchen Demo as his first VR experience. He wanted kill me afterwards. Why would you do something like that? he asked. Because it's funny :-)
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Originally posted by Brad View PostI gave my mate Resident Evil Kitchen Demo as his first VR experience. He wanted kill me afterwards. Why would you do something like that? he asked. Because it's funny :-)
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Originally posted by Asura View PostEvil honestly I can't deal with VR horror. Horror movies, regular horror games, no problem, but VR horror ****s me right up. I couldn't cope with The Persistence for this reason.
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Originally posted by Dogg Thang View PostAny horror VR available for Quest? I had a browse on the store but nothing in that area jumped out.
The Walking Dead: Saints & Sinners
Not played Five Nights and have only play Saints & Sinners on PC VR - it's pretty decent, but I don't know if there's much of a downgrade on Quest.
Scariest VR game I've played is the VR mod for Alien: Isolation - that game is stress inducing without VR, putting the headset on takes it to another level (PCVR required tho).
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There are larger titles in the 3GB area, most are under a GB - Vadar Immortal Ep 1 is about 3GB, so if you count all the episodes as one game it's around 10GB. Saints and Sinners is the largest single install at 8GB.
If you're a light user, 64GB is enough space.Last edited by MartyG; 17-03-2021, 07:49.
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Originally posted by Cepp View PostHow large are VR games on average? Is the 64GB version of the Oculus Quest 2 the gimped version?
But in size terms they vary enormously. Some Quest experiences are literally a few hundred meg, some are gigabytes. It depends entirely on the game. But generally the Quest is mobile hardware so typically, the games don't contain video files and textures etc. aren't huge, and these are two of the biggest offenders that make console games huge.
Plus, obviously, if you're playing titles wirelessly on PC then that takes up no space on the headset apart from the tiny install of Virtual Desktop.
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Originally posted by MartyG View PostThere are larger titles in the 3GB area, most are under a GB - Vadar Immortal Ep 1 is about 3GB, so if you count all the episodes as one game it's around 10GB. Saints and Sinners is the largest single install at 8GB.
If you're a light user, 64GB is enough space.Originally posted by Asura View PostNot at all; I had the 32gb Quest and honestly never came close to filling it. It works like the Switch or any other console; you can delete stuff and it'll keep your savegames, and cycle games in and out.
But in size terms they vary enormously. Some Quest experiences are literally a few hundred meg, some are gigabytes. It depends entirely on the game. But generally the Quest is mobile hardware so typically, the games don't contain video files and textures etc. aren't huge, and these are two of the biggest offenders that make console games huge.
Plus, obviously, if you're playing titles wirelessly on PC then that takes up no space on the headset apart from the tiny install of Virtual Desktop.
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Originally posted by Cepp View PostI'll save £50 and pick up the 64GB unit + that overpriced yet seemingly helpful Elite Strap then. Cheers.
On my Quest 1, I bought several of those velcro jackets you can put on kids' car seats and wrapped them around the strap, and one aspect of the Quest 2 that is raised a fair bit is that the strap is far less substantial than the Quest 1's; it's made up for by the fact that the Elite strap exists (really it should've been a pack-in; they probably did this to reduce the price).
It all depends, obviously, on how much VR grabs you. From the moment I got the PSVR, then sold up and got the Quest, I used them loads; I practically used the Quest daily for months. Really, it was one of the most exciting things I'd experienced in gaming since the first time I played a multiplayer game back in the 00s.
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Originally posted by Asura View PostYou'll definitely not regret the stap.
On my Quest 1, I bought several of those velcro jackets you can put on kids' car seats and wrapped them around the strap, and one aspect of the Quest 2 that is raised a fair bit is that the strap is far less substantial than the Quest 1's; it's made up for by the fact that the Elite strap exists (really it should've been a pack-in; they probably did this to reduce the price).
It all depends, obviously, on how much VR grabs you. From the moment I got the PSVR, then sold up and got the Quest, I used them loads; I practically used the Quest daily for months. Really, it was one of the most exciting things I'd experienced in gaming since the first time I played a multiplayer game back in the 00s.
I would have purchased a PSVR last year if they'd actually dropped in price.
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