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    Street Fighter 3rd Strike (DC)

    Help me get better!

    Theres a group of us playing DC SF3 3rd strike, my skills go as far as the following:

    Parry succesfully 8/10 times when a move is seen coming i.e 1/3/6 hit fireballs, Yangs roll kick, hugo's clothes line. A move when you can tell it's coming basically.
    I'd like to learn some of the dirty ground/air parrying techs.

    Combo's: I can land 2hits then into uppercut immediatley into super art uppercut with the like ken,ryu,akima,dudley,elena etc. I could do with learning a few more.

    I'm looking for vids and tips on how to best use different characters.


    Even though i think i'm capable, i get rinsed off the computer badly sometimes. There is definitley somethig wrong with the difficulty settings.

    And i hate Gill

    I watched a few vids here and there, i'd like to know the key to blocking then into a parry. I've seen people block,parry,block,parry. Disgusting.


    Any hints?

    #2
    Wassup man - who are you using?

    You're at the stage where you are more than competant at commands, blocking and combos and need to work on setups and reading your opponent a few moves in advance and knowing exactly what options he has. Like if your opponent want to Hk - M sweep fireball you for example, you can parry High, low then high - but then he can clock that tactic and delay the sweep a frame to make you parry for nothing and take the hit - so you have to think ahead and use setups which allow you to control the outcome and not leave it to chance.

    It's also about learning how people react, for example throwing away the flying kick game with mid air parrying - then if the opponent wises up against it just jump in without attacking when you know he's goinna do the same and throw. It's all mind games.

    Comment


      #3
      Well the manz i play regular are all competant.

      Evil Dave is the setup nasty man, he's plays all the characters, even Q o_O. He ills me out with standing infront of my face and putting in moves i foolishly try to parry or counter, but with his timing most land. He sets me up so i think i have a chance for a counter. The only way i can put in a win against him is being aggressive, i think plays on you being defensive.

      Mike likes his grapplers, and loves nothing more than after blocking an onlsaught to break the 2 360's for dirt damage. hate him. Knows exactly how to manipulate the people into mistakes.

      Teodi likes giving me maximum grief city with chun li with her nasty hyperactive state and the fireball crew.

      Ben likes dishing out pain and is very reactive. His usual suspects are Yun and Yang. And there are very few openings.

      I'm into Dudley, Ryu, Akuma, Oro, Makoto in the main. Hugo and Q now and then.

      I think i'm lacking in the set-ups. And a few regular 3 hitters, i make the mistake of only putting in one heavy special to punish an open opponent.

      Akumas not a problem because putting in a combo from him aint to difficult.

      Makoto and Oro i could with some proper set-ups and 3 hitters.

      It's all a bit like chess on speed, as matches are going on people are reading each other and the play looking for holes to in the play.

      I've been described as 'one cagey ****er' when it comes to play. Tapping in and out to gaode(sp?) the other into a move and manipulate it.

      Evil Dave has a habit of being filthy aggressive with Akuma, putting in plenty of air fireballs and hurricane kicks to keep me defensive. I'm unsure as to how to turn this around.

      Also we all use regular DC pads. Noone has medium's set up at all. Noone is ale to use a an arcade stick(though we have 1 or 2). Do mediums make any significant difference in set-ups & combos.

      I'd prefer a saturn pad, they exist for DC don't they?

      Comment


        #4
        Definetly lose the pads and play on stick.

        You're missing a lot of the game is you are not using the 2-button commands for EX-Specials and overhead attacks (2 mediums for overhead), special + 2 buttons is an EX version of the special which has different properties. Ryu's HCF+K special kick will rebound the opponent off the wall so you can score another strike. Your movement is restricted on pad, you cannot dash in and out and be as jittery and fake out as well as you are able to on stick.On pad you are making it very difficult for yourself regarding chain combo characters too, Dudley for example is all about chains and his pose (2-hard buttons) is extremely uselful!
        Games news and reviews for computers, home consoles like Sega Dreamcast, Sony Playstation, Arcade and pinball. Featuring reviews, previews, interviews, strategy, strategies, screenshots, cheats, walkthroughs, and codes.


        Dudley is PRESSURE! You can really keep people on their toes with him, his lp-lk 2 hit chain is wicked: if blocked you get no disadvantage if connected it can be used to control - if they dont blockhard sweep into jumping hard punch or HCB kick to back out and then throw a super - whatever goes.

        For example with Alex after a strike with the 2-medium button overhead you can get the command throw straight away, buss into a light stungun headbutt into heavy flash into command throw. A nice one I like with Alex is to 2-medium overhead - hop back while charging - elbow charge - cancel into medium stungun - hard flash - command throw.
        Also if you connect only one hit of Alex's down+hard punch as someone jumps in you can connect the EX version dragon punch with kick command throw straight away.

        Ibuki is another one to use to make people make mistakes - her forward dash will go straight through someone. When someone is floored you can stand near with Ibuki and keep dashing back and forth through the opponent and as soon as you can her command throw, if they wise up - use the low version of the command throw - People will hate you for it! But you'll not lose any sleep There are a lot of mind games regarding mixing up the high and low command throws (HCB+P or HCF+P), her backwards dash I feel is vunerable but the games you can play with the dash through technique above more than makes up for it - another set of weapons is the EX HCB+K attack and reverse dragon + K attack, you can direct the kicks as low or mid by using down or neutral on the stick during the first and the latter is a very fast overhead (if light kick used) that can be followed up by a mid air projectile.

        Comment


          #5
          Saur man, I love this game, but I find my DC sticks are too loose. I can never get guaranteed specials and stuff out.

          I know you tinkered with yours but I can't remember in which topic it was in. Any tips on tightening it up?

          Cheers bud!

          Comment


            #6
            Saur man, the shoulder buttons are assigned for 3xKick and 3xPunch. We use those for EX's.

            I need some proper master class on using a stick, i've been born and bred on pads since year dot. I've used the stick in an arcade once and found it clumsy.

            I miss the mediums mind. I see them pulled out alot on arcade matches.

            The guide link you posted was a good help in finding out the priority attacks and tatics. Thanks.

            Which version would consider the better, a guy on there definitely believes the 1st game was superior?

            Comment


              #7
              It's hard to say which is better - I prefer the 1st and 2nd versions of Ibuki over the 3rd Strike version, and certain 3rd Strike versions over the older ones....I didnt like having overheads on 2 buttons at first but now prefer it - I like all the SF3s cant decide.

              It's easy to get used to using a stick just play training mode until you get it, it makes life much easier.

              Brodie: I've loosened off my sticks further (shortened tension spring), I prefer no tension and minimal travel as I dont miss a thing and can pull of very fast commands accurately, as I barely have to move the stick to contact the switches - if you want to tighten them just do the opposite and stretch the spring slightly.

              Comment


                #8
                Combo guides

                I've just found this lot, there's some good combo's in there which i can start trying to include in my game.

                There seems to loads on Urien for some reason?!

                Comment


                  #9
                  You dont know about Urien!!!???!/1

                  The worst maulings I've ever taken on SF3 is with Urien, in the right hands he's ridiculous!

                  Nice one on finding that guide - I've been meaning to learn Makoto for a while now.

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                    #10
                    Wah!

                    What on earth is going on here, someone explain?

                    How do pull off the makoto double taunt? Is that a third taunt when she turns round?

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                      #11
                      Dudley threw the punch he did as it forces Makoto's super to miss at a critical moment due to spacing, in that gap created he then buss EX version Cross Counter which hits twice.

                      No idea how he's doing that reverse taunt - but this evening I'll find out!!!!!

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                        #12
                        Challenge ON.



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                          #13

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                            #14
                            Sussed the makoto's third taunt. You just press taunt near the end of 2nd taunt animation.

                            She hits nasty after that >_<

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                              #15
                              www.shoryuken.com is probably the best place to go for info, its better to lurk for a bit and find out whats what. Dont ask anything remotely obvious, otherwise you'll get your ass handed back to you on a snobbish, yank platter...

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