This is part of Nippon Ichi's 20th Anniversary project, and it's a scrolling beat'em'up with strategic elements. I think that the nearest term of comparison would be Grand Knights Historia...or Pokemon.

This is the first monster you'll face. I mean, "inspiration" is a bit underplayed here.
Anyway, being this a Nippon ichi game, the cast of characters is as wacky as it can get, with Plume's (the main heroine) brother, a duck, being the most normal.
Oh yes, if you like comical reactions from your characters you'll love AnI, I personally found them over the top, especially when every character doesn't wait a minute to show off his or her strange side. And apparently Nippon Ichi writer went to Kojima's school of dialogue, where "hi" is a monologue 30 minutes long.
Probably I'll be more interested in the dialogues if I were able to understand them or if the character didn't feel like stereotypes forced into sprites.
Speaking about sprites, AnI looks wonderful in pictures, although characters seem stuck in the uncanny valley between normal proportions and superdeformed, but not so much in motion. It's nothing terrible, but every animation still lacks that "something" to make it appear fluid an not completely awkward; animations almost feel like when consoles had to use multiple sprites to create bigger ones, if you know what I'm talking about; they are not bad, but probably I've got Dragon's Crown and Rayman Legends spoiling me for 2D animations.
The game begins with a BGM that wouldn't be out of place for a fairy tale, but then ELECTRIC GUITARS! No, really, why do Japanese put electric guitars everywhere? Luckily music outside battle sounds more in line with the graphics presentation.
In the first hour or so you'll be introduced to the three main battle types: in the first you have to clear a stage full of monsters by yourself and other supporting characters, that can be swapped by R2 and L2.
The second type is a group battle against a single monster: each main character commands a squad of soldier equipped with different weapons (swords, staves, bows, etc), and the main character is able to issue orders to this group (defend, attack, back up) while participating in the battle.
The third type is army VS army: you select a certain number of troops to pit against enemy troops, with their certain weapons being more effective against others (axes trump swords, swords trump bow, staves trump axes, and so on); the main character won't partecipate directly into the battle but will be able to help by defeating smaller enemy squads; if the enemy leader is defeated, friendly troops will get a boost, if your character croacks, the opposite.
Controls are very simple, though orders and restorative items are linked to the same menu and keys (R1), switching between the two while fighting requires some time to get used to it. Every character has its own weapon and combo list, and there's a combo counter that resets once you get hit.
So far, there's nothing really troubling to report, though it feels a bit unispired, but during the first hour there's more dialogue than actual game. The system sounds promising, I hope that the game won't end in being a grindfest.

This is the first monster you'll face. I mean, "inspiration" is a bit underplayed here.
Anyway, being this a Nippon ichi game, the cast of characters is as wacky as it can get, with Plume's (the main heroine) brother, a duck, being the most normal.
Oh yes, if you like comical reactions from your characters you'll love AnI, I personally found them over the top, especially when every character doesn't wait a minute to show off his or her strange side. And apparently Nippon Ichi writer went to Kojima's school of dialogue, where "hi" is a monologue 30 minutes long.
Probably I'll be more interested in the dialogues if I were able to understand them or if the character didn't feel like stereotypes forced into sprites.
Speaking about sprites, AnI looks wonderful in pictures, although characters seem stuck in the uncanny valley between normal proportions and superdeformed, but not so much in motion. It's nothing terrible, but every animation still lacks that "something" to make it appear fluid an not completely awkward; animations almost feel like when consoles had to use multiple sprites to create bigger ones, if you know what I'm talking about; they are not bad, but probably I've got Dragon's Crown and Rayman Legends spoiling me for 2D animations.
The game begins with a BGM that wouldn't be out of place for a fairy tale, but then ELECTRIC GUITARS! No, really, why do Japanese put electric guitars everywhere? Luckily music outside battle sounds more in line with the graphics presentation.
In the first hour or so you'll be introduced to the three main battle types: in the first you have to clear a stage full of monsters by yourself and other supporting characters, that can be swapped by R2 and L2.
The second type is a group battle against a single monster: each main character commands a squad of soldier equipped with different weapons (swords, staves, bows, etc), and the main character is able to issue orders to this group (defend, attack, back up) while participating in the battle.
The third type is army VS army: you select a certain number of troops to pit against enemy troops, with their certain weapons being more effective against others (axes trump swords, swords trump bow, staves trump axes, and so on); the main character won't partecipate directly into the battle but will be able to help by defeating smaller enemy squads; if the enemy leader is defeated, friendly troops will get a boost, if your character croacks, the opposite.
Controls are very simple, though orders and restorative items are linked to the same menu and keys (R1), switching between the two while fighting requires some time to get used to it. Every character has its own weapon and combo list, and there's a combo counter that resets once you get hit.
So far, there's nothing really troubling to report, though it feels a bit unispired, but during the first hour there's more dialogue than actual game. The system sounds promising, I hope that the game won't end in being a grindfest.
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