I love this game and play it on Live most of the time. However...i am seriosley gettin tired of certain "priority attacks" being abused like theres no tommorow. If i were to release a patch i would include;
Stages from CvS1: much better...especially Takuma's dojo and the night time Arcade stage which has great BGM!
Character specific changes.
Blanka
Remember in Street fighter...where if you hit him during a roll it would do seriose damage! Not everyone would play as him if he was so vulnerable.
Honda
Headbutt too strong...and if blocked returns to safe distance out of reach of a sweep...only so you can do it again.
ft:
M.Bison
Just too overpowered...three phycho crushers= 80% damage!
Guile
Dont know how they could change his roll into flash kick combo
This game would be perfect...if they could just sort the damage each character gives to be proportionate. Blanka does far too much damage while kyo...who you need skill to use and combo is weak as hell!
Other Changes
N Groove
The counter should take more damage off...considering you use up a level one super for it.
P Groove
Needs to be improved...as even skilled SF3 fighters can struggle to play with it. C Dash...for example is exellent using P Groove, yet it it lacks somthing.
Also, considering this game is on live, the X box has a HD, and capcom are not ashamed of using old sprites in new games [morrigan, cammy= CACK!
] why dont they add in a few others via downloadable content. I am sure it is possible. Characters such as Fei Long, Cody, Guy or characters from variose other games. Just give them a little sprucing up...add it to downloadable content....job done.
yet...i know none of this would ever happen. Hope SvC sorts out some of these problems.
Stages from CvS1: much better...especially Takuma's dojo and the night time Arcade stage which has great BGM!
Character specific changes.
Blanka
Remember in Street fighter...where if you hit him during a roll it would do seriose damage! Not everyone would play as him if he was so vulnerable.
Honda
Headbutt too strong...and if blocked returns to safe distance out of reach of a sweep...only so you can do it again.

M.Bison
Just too overpowered...three phycho crushers= 80% damage!
Guile
Dont know how they could change his roll into flash kick combo
This game would be perfect...if they could just sort the damage each character gives to be proportionate. Blanka does far too much damage while kyo...who you need skill to use and combo is weak as hell!
Other Changes
N Groove
The counter should take more damage off...considering you use up a level one super for it.
P Groove
Needs to be improved...as even skilled SF3 fighters can struggle to play with it. C Dash...for example is exellent using P Groove, yet it it lacks somthing.
Also, considering this game is on live, the X box has a HD, and capcom are not ashamed of using old sprites in new games [morrigan, cammy= CACK!


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