Maybe the table should be weighted so gamerpoints for easier games aren't worth as much as those for harder games .....
The "weighted gamerscore" table in the stats is an attempt at levelling the playing field. The difficultly of each individual achievement is determined programmatically depending on how many people have it, e.g, if everyone who has played GameX has got AchievementA, the achievement is effectively worthless, but if only a couple of people have got it, it is worth more. Not entirely sure I've got the maths right at the mo, as the scores seem to be fluctuating a bit wildly from week to week ... I'll have another look at it sometime this week.
Comment