1. Learn the maps - even though you think you have them down still search for more hidden passageways/ziplines etc. for example i thought i had warehouse pretty much sussed and yet whenever i respawned and needed to get to area 3 i went through area's 1 and 2 wasting precious time, when there are 2 access points for area 3 to the right of your respawn point (playing as spy). its good to know the routes for spies when you are playing as a merc since you know where they can come into a level/room - thus you can keep scanning those access points. As spies you should know the quickest escape routes from the area - where's the nearest airconditioning access etc. its also good to know the blind spots in each level - as a spy you can sit quietly in them and observe and as a merc you can spy trap/mine them
2. Equip yourself well - by this i mean have the right items on your quick select buttons (L and R). as a spy i always have flashbangs and smoke grenades on my quick select so if i am discovered i can drop both and either stand still (switch to thermal then stun or headlock the merc) or just bail the area.
3. Spies should never kill mercs - sounds like a boring option but when you kill the merc they get a fresh supply of mines/spy traps/grenades. keep them alive so that they are struggling (they can only resupply their bullets)
4. Patience is a virtue but speed is essential. sounds like a contradiction but its easy to explain. getting to cannisters quickly is essential to 'killing off' the game but there are times when you might be so close to a cannister that you can taste it and yet if you rush in you will get blown to **** by a dodgy mine or picked up on a spy trap. get into place and scan the area - long scan by naked eye and quick scan with thermal/night vision
5. Spies should restrict night vision and thermal to a bare minimum. once again its a case of learning the levels so you can run about in the darkness but a good merc team will have one scanning with motion whilst the other is using EM. try to quick scan with either view and always move before doing it again
6. Phosphorus grenades are good for scaring spies into moving - fire them into an area they are hiding and they will at first think they are frags - so move quickly out of the way (exposing themselves to motion detection). i haven't found them to be as useful in their actual aim (ie lighting up a spy) since their effect is very short lived.
2. Equip yourself well - by this i mean have the right items on your quick select buttons (L and R). as a spy i always have flashbangs and smoke grenades on my quick select so if i am discovered i can drop both and either stand still (switch to thermal then stun or headlock the merc) or just bail the area.
3. Spies should never kill mercs - sounds like a boring option but when you kill the merc they get a fresh supply of mines/spy traps/grenades. keep them alive so that they are struggling (they can only resupply their bullets)
4. Patience is a virtue but speed is essential. sounds like a contradiction but its easy to explain. getting to cannisters quickly is essential to 'killing off' the game but there are times when you might be so close to a cannister that you can taste it and yet if you rush in you will get blown to **** by a dodgy mine or picked up on a spy trap. get into place and scan the area - long scan by naked eye and quick scan with thermal/night vision
5. Spies should restrict night vision and thermal to a bare minimum. once again its a case of learning the levels so you can run about in the darkness but a good merc team will have one scanning with motion whilst the other is using EM. try to quick scan with either view and always move before doing it again
6. Phosphorus grenades are good for scaring spies into moving - fire them into an area they are hiding and they will at first think they are frags - so move quickly out of the way (exposing themselves to motion detection). i haven't found them to be as useful in their actual aim (ie lighting up a spy) since their effect is very short lived.
Comment