I gave it a good 15 or more hours before I gave up - just not for me. I struggled with the risk/reward system, which is just like one of SQEnix's offline titles, but even more of a vertical level-up curve.
Plus, I found the method of chatting (and all communication) a real backwards step after PSO, which was geared for really good, instant communication, with tons of options, and the emphasis strongly on easy and innovative chat - it really made people want to talk. FFXI uses things like /say, which is pretty much a DOS switch!
I thought PC gaming had moved on past that kind of archaic nonsense.
Anyway, I'm sure the actual body of the game is great, as it really is packed with good features, but the difficulty in communication and the lack of a good, instantly friendly atmosphere (I blame the PC geeks
) made it a no-go for me.
Plus, I found the method of chatting (and all communication) a real backwards step after PSO, which was geared for really good, instant communication, with tons of options, and the emphasis strongly on easy and innovative chat - it really made people want to talk. FFXI uses things like /say, which is pretty much a DOS switch!

I thought PC gaming had moved on past that kind of archaic nonsense.
Anyway, I'm sure the actual body of the game is great, as it really is packed with good features, but the difficulty in communication and the lack of a good, instantly friendly atmosphere (I blame the PC geeks

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