That's some good points Tal.
I've been in so many MMO launches if there is one thing that always seems to be the case is that your left with some dissapointment, they are rarely up to scratch but you have to look at them in the longer term, some you can see the potential and others you just can't.
I just read an article on Eurogamer about MMO subscriptions and they said something that to me seems to hit the nail on the head, alot of people are looking for that next great thing in MMO gaming, they go into every game launch with high hopes and are left dissapointed, they are jumping ship everytime a new game comes out, alot of MMO's have failed because of this, I think developers need to realise that the launch period in todays market has to be very very good or these same people will give up and just look towards the next game on the radar.
FFXIV will stay alive because of its name and FF fanbase but it seems they may have blown any chance of having a huge hit on their hands.
I feel like they made some strange design decisions with it, one I've been thinking about is how they have tried to make certain aspects more casual friendly, yet at the same time introducing other aspects like gear damage which is certainly something the casuals will be put off by, in fact I hate the whole gear damage side of things myself, its a chore to keep fixing things, when I upgrade my gear and want to sell off old stuff to free up inv space i'm left having to write down a list of what's needed to fix everything, hunt down all the items then either level up crafting skills to fix myself or pay others to do it for me, its a whole process I just cba to do, i've just ended up chucking some old gear as its just not worth the hassle.
As much as I do like the game sometimes I do just feel like everything is more drawn out than it should be.
On some leves, especially two which I did with Rare last night we're just designed to make it last longer than it should, they did it by making three spawn points, run to A then B then C, back to B back to A back to C and you just feel like your spending more time running round in circles than actually doing anything of any point, in the end you spend about 4 minutes fighting and 10 minutes running.
Though I would say my biggest dissapointment so far is i'm Rank 22 and i'm still in the same zones I was at level 1, same scenery, same music etc, awhile ago I wen't on a trip to see new zones and get an idea of whats to come and you can see how limited its going to be, Coertheia* is absolutely enourmous but the whole place looks the same.
I personally think the zones are just too damn big, there is a complete lack of variety and sense of adventure, finding new places etc.
Compare the first 25 levels to FFXI, you had three small starting zones near the city's, three big zones for 10-13 then the Valkurm Dunes and Selbina upto about lvl 20, then Jugner and Battalia downs and Sauramougue Champaign and Jueno.
I think that was all in the original game too and that is a vast amount more variety than we have got on FFXIV, even though FFXIV may be as big in scale its just not got anywhere near the variety.
Looking at things I do think they released at least 6 months too soon.
I've been in so many MMO launches if there is one thing that always seems to be the case is that your left with some dissapointment, they are rarely up to scratch but you have to look at them in the longer term, some you can see the potential and others you just can't.
I just read an article on Eurogamer about MMO subscriptions and they said something that to me seems to hit the nail on the head, alot of people are looking for that next great thing in MMO gaming, they go into every game launch with high hopes and are left dissapointed, they are jumping ship everytime a new game comes out, alot of MMO's have failed because of this, I think developers need to realise that the launch period in todays market has to be very very good or these same people will give up and just look towards the next game on the radar.
FFXIV will stay alive because of its name and FF fanbase but it seems they may have blown any chance of having a huge hit on their hands.
I feel like they made some strange design decisions with it, one I've been thinking about is how they have tried to make certain aspects more casual friendly, yet at the same time introducing other aspects like gear damage which is certainly something the casuals will be put off by, in fact I hate the whole gear damage side of things myself, its a chore to keep fixing things, when I upgrade my gear and want to sell off old stuff to free up inv space i'm left having to write down a list of what's needed to fix everything, hunt down all the items then either level up crafting skills to fix myself or pay others to do it for me, its a whole process I just cba to do, i've just ended up chucking some old gear as its just not worth the hassle.
As much as I do like the game sometimes I do just feel like everything is more drawn out than it should be.
On some leves, especially two which I did with Rare last night we're just designed to make it last longer than it should, they did it by making three spawn points, run to A then B then C, back to B back to A back to C and you just feel like your spending more time running round in circles than actually doing anything of any point, in the end you spend about 4 minutes fighting and 10 minutes running.
Though I would say my biggest dissapointment so far is i'm Rank 22 and i'm still in the same zones I was at level 1, same scenery, same music etc, awhile ago I wen't on a trip to see new zones and get an idea of whats to come and you can see how limited its going to be, Coertheia* is absolutely enourmous but the whole place looks the same.
I personally think the zones are just too damn big, there is a complete lack of variety and sense of adventure, finding new places etc.
Compare the first 25 levels to FFXI, you had three small starting zones near the city's, three big zones for 10-13 then the Valkurm Dunes and Selbina upto about lvl 20, then Jugner and Battalia downs and Sauramougue Champaign and Jueno.
I think that was all in the original game too and that is a vast amount more variety than we have got on FFXIV, even though FFXIV may be as big in scale its just not got anywhere near the variety.
Looking at things I do think they released at least 6 months too soon.
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