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    Merger plan has changed, servers now being combined with an option to move server.

    World Merge Specification Changes (Detailed)

    ■World Merge Specification Overview Details■

    The following are the specifics of the World Merge concept and specification overview. There is a lot of text, but I’ve made the explanations in-depth so that you can properly understand all of the information. Please read over everything when offering feedback.

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    ■World Merge Concept ■

    The main purpose of the World Merge is largely based on the idea of providing a suitable community size to all active and currently playing players for every bit of content. In other words, the goal is to make each World’s population adequate so that parties can be formed sufficiently in each time zone.

    The important factor here is not the total number of active players (= number of characters), it is the amount of people from each time zone that can gather together.
    Even if the number of active players is large, FFXIV is operated on global servers, so we need an environment that will allow players from each of the three time zones (Japan, North America, and Europe) to gather together.
    (Though the total number of active characters for a world may seem the same, looking at it for each time zone, the number of peak players changes.) The facilitation of making each population the proper size is the main objective of this World Merge.

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    ■World Merge Method ① - Basic consolidation-■

    Below I will explain about the basic World Merge using letters. The below is an example.
    (A-R = Existing worlds 1-18)
    ・A + B ⇒ New World 1
    ・C + D ⇒ New World 2
    ・E + F ⇒ New World 3
    ・G + H ⇒ New World 4
    ・I + J ⇒ New World 5
    ・K + L ⇒ New World 6
    ・M + N ⇒ New World 7
    ・O + P ⇒ New World 8
    ・Q + R ⇒ New World 9
    ・Create New World 10 (*World recommended for those in EU time zones)
    By consolidating existing Worlds, each time zone’s community size will be made appropriate. With the consolidation of the existing worlds into 9 Worlds plus the addition of one completely new World, FFXIV will operate with 10 Worlds.

    The newly constructed “World 10” will be a totally new World and will be the world that we recommend to the small sized community of EU time zone players. (Of course this is not a world only for the EU time zone and it will be possible for players of other languages and other time zones to choose it.)

    How Worlds will be consolidated and which Worlds correspond to the new World will be announced on Topics in the coming days.

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    ■World Merge Method ② - Community Preservation - ■

    In the case of merging two Worlds together, the problem has been that it was not technically possible to preserve one of the world’s Linkshells, Friend Lists, and Blacklists; however, during tests that took place alongside the exploration of specification adjustments, we gained solid technical proof that it will be possible to completely preserve the communities of both Worlds.

    In other words, regardless of the number of currently active characters on the World that is formed after merging 2 or 3 Worlds together, it will be possible to preserve the below community information for every world.
    ・Current Linkshell information
    ・Current Friend List information
    ・Current Blacklist information
    With this, those players who elect to do nothing during the World Merge will be able to continue playing within their community as before even after they merge. Also, the same will be true for those players who are not currently subscribed.

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    ■World Merge Method ③ -Freely select world to transfer to-■

    Along with the basic merging of Worlds, all player characters will be given the opportunity to transfer Worlds within a certain time frame. In other words, players will be able to either remain in their current World or apply to transfer to a different World.

    Players will be able to request a transfer to any World, not just the newly created World 10.

    However, once a World Transfer is requested, players will not be guaranteed the ability to return to their original World. For example, suppose a player decides to try to return to his original world after requesting a transfer, but the number of players in the original world exceeds the limit, that player will not be able to return to their original World.

    Also, when a player transfers Worlds, the player will be removed from all Linkshells they were a part of in the original World and will also have their Friend Lists and Blacklists cleared.

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    ■World transfer requests and the world character limit■

    World transfer requests will be handled during 2 different periods, in a method similar to the method posted in a previous Topics article.

    1. World Transfer Period A (Possible to re-select a new destination World as many times as desired)
    2.World Transfer Period B (Players in Worlds that have reached the limit cannot re-select a destination World)

    The development and operations teams will determine a maximum number of active users per time zone for each World. This number will represent the total players from a specific time zone, rather than total players overall, and will differ for each World. The extent of player migration in each World will be represented by the following symbols on a special page on the Lodestone:
    ○= Possible to transfer to
    △= Possible to transfer to, but the limit is fast approaching
    ?= Not possible to transfer to

    By setting maximum limits for active users in each World, we would like to even out the populations on each server as best possible. Populations will be monitored by the development and operations teams, and players will be notified whether or not it is possible to transfer to each World.

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    ■The recommended EU time zones server and other special measures■

    World 10 will be the recommended EU time zones server, but it is not limited to players in the EU time zones. Players from other time zones, as well as players who speak languages other than French, German and English can still freely transfer to World 10. I would like to make it clear that this server is not set up for players who all speak the same language. Rather, we would like players in Europe to consider joining World 10 in order to be able to play with fellow players from similar time zones.

    Since World 10 will be a new World, some players may worry that this world will be severely underpopulated if few players desire a transfer to this world. With that in mind, we decided that as a special measure, we will look into either allowing players to transfer another time or merging underpopulated servers, in the case that there is a significant disparity in the numbers of players on each server. Therefore players should have no worries when considering World 10 as a potential destination.

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    ■Absolute reform of world names■

    Until now, Worlds were named after historical towns/cities from the FINAL FANTASY series, but heading towards the release of 2.0, we decided that this World Merge would be a great opportunity to change the names of all Worlds.

    The World names currently in use may be unfamiliar or difficult to understand for those who are not hardcore players, so we wanted to change these names to be more familiar to casual FINAL FANTASY players, as we approach the release of 2.0. Also, as we look to expand FFXIV, some of our visions for the future, such as releasing content based in Worlds from previous FF titles, will require us to use names previously reserved for Worlds as names of cities and other locations instead. (For example, we feel like Midgar has too powerful of an image associated with it to be used as a name for a World. Also, we would like to reserve the name Gold Saucer for the casino, not a world.)

    With that said, we would like to select the names of Worlds from the “Legacy Item List” which represents the history of the FINAL FANTASY series. Here are a few world name candidates:
    ・Ridill
    ・Excalibur
    ・Ragnarok
    ・Aegis
    ・Balmung

    We understand that there are players who have a deeper connection and attachment with the current World names, but we hope you understand that we decided to change these names with the future development of FFXIV in mind.

    We will reveal the new World names along with the Topics announcement for the revised World Merge specifications.

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    ■Clashing of character and Linkshell names due to the World Merge■

    With the World Merge, it is possible that characters and linkshells with the same name end up on the same world. Here is how we will be dealing with these cases:

    1. Character Name Overlap

    The decision for which character keeps their original name when identical names clash on a World is based on whether they are active or not, rather than what date the character was created. If both are active, the character which was created earlier is given priority over the name (based on the time stamp at creation). All other characters with the same name will have to choose a new name.

    2. Retainer Name Overlap

    The decision for which retainer keeps their original name when identical names clash on a World is based on whether the player character associated with them are active or not, rather than what date the retainer was created. If both are active, the retainer which was created earlier is given priority over the name (based on the time stamp at creation). All other characters with the same name will have to choose a new name.

    3. Linkshell Name Overlap

    The linkshell with the most active characters at the time of the world merge will retain the name. All other linkshells will be temporarily renamed to have a number (such as “01”) at the end of their current name. Players can then request to have their linkshell renamed through GM support.

    We understand that the above issues can cause a severe inconvenience for players, but we will do our best to handle these cases as smoothly as we can.

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    ■Conclusion■

    That is all for my explanation of changes to the World Merge specs.
    Due to these changes, it is possible that our planned schedule for the World Merge will be pushed back a few days. We will let you know on Topics when we have a finalized schedule.

    We are very grateful that we received lots of feedback from players all over the world.

    Comment


      TL;DR

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        I did, and still don't have the faintest idea of what is actually happening.

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          Well as with most things SE they take alot to get to the point.

          But basically they are just lumping two servers together and making it a new world, so basically you dont need to do anything really.

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            Nice! Just saved myself some cash thanks SE!

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              Istory is merging with Mysidia and the new name is probably the worst of them all Gungnir.
              Last edited by mikewl; 17-02-2012, 18:31.

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                R.I.P Istory

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                  The **** is happening to this game? Everytime I log in it's been overhauled and I need to relearn my job.

                  In a nutshell:
                  • CNJ/THM have had half of their spells removed, gone completely. These include spikes, Shell, Debuffs, Poisona et al line, and several job abilities.
                  • Guild mark abilities and traits are gone, speaking to the npc giver now results in being refunded all the marks you spent.
                  • The few spells that do remain are now single target only (CNJ).
                  • Recast timers are broken, by a mile.
                  I literally have Protect, a cure spell, and raise. Future spells abilities are faded out in the menu. I assume it's too do with the future patch which enhances the jobs (which was planned for February), but why not remove them at the same time as introducing the new stuff? Oh and there's a reskinned Collectors Edition Onion Helm out there

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                    I've been playing this alot the past few months, it has changed quite a bit but next week with the new jobs it will feel more complete.

                    Have managed to do the 45 dungeon quest + main boss win, have also got a win on lvl 50 ifrit, one solitary win out of about 25 tries and it was actually the 3rd or 4th try I got the win, I really enjoy doing it though as its the hardest part of the game i've seen and it really is a case of strategy, get it wrong and your not gonna win and getting it right is not easy, no weapon drop so far though, still not done moogle boss but will be soon.

                    I am hooked on the whole Spiritbond system at the moment, I have most of my gear single melded which is good but a 2nd meld is not 100% success rate and thats where it gets expensive.

                    The game is still not where it needs to be but luckily I seem to have found the majority of Brits and Scots in the game so I get to do alot more stuff now at suitable times and i'm enjoying it.
                    Last edited by mikewl; 02-03-2012, 14:55.

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                      MASSIVE update notes, WHM looks hamaze! :O

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                        if only they could put that kind of effort into ffxi

                        Balance > fun.

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                          Proper psyched about this update, get to play a proper White Mage again Not some weird hybrid nuke thing with a cure spell.

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                            Its manic at the moment, seems every region is in full force doing job quests right now and uldah is packed out.

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                              I managed to get the first three done last night (Soul, Regen and Esuna), then promptly got torn into a million pieces on the 4th quest. Was a BC with 6 level 50 mobs in, the journal entry recommends 7 other people for it. Huge buzz from everyone in game over the update though

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                                So far I've got the Bard AF Hat and Feet as well as Paladin Hat and Feet, they are the easy ones though, the rest are strongholds and dungeons, I also tried tanking the last BLM boss and got my ass whooped, have not tried any of the new dunegons yet, lots of people still need Darkhold cleared and that didn't go well last night.

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