Announcement

Collapse
No announcement yet.

Rave Racer

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Rave Racer

    Some of you might already know about this emulator but there is a sytem 22 emulator doing the rounds called viva nonno (been around a couple of years i gather) and runs rave racer perfectly (which you can get hold of with a simple search). Been mainly playing it a on keyboard until i can get hold of analogue pad for my pc, but the handling is very similar to ridge racers on the psp in how you can control your drift but not it`s quite as drifty as the psp version. Graphics hold up well with the city track looking great (midtown expressway on the psp version) but this is set in the day rather than night and looks alot better. The mountain track is there from ridge racers along with the original ridge track and and ridge long. Also a mention has to go to the soundtrack which is fantastic from Exh? Notes to Teknopera.

    This is really worth giving ago if you go a half decent pc (i`m running on athlon 2200 with fx5700 ultra) at a rock solid 60fps. Note for xp users to run it in win 2000 compatibility mode and alter the texture settings to no reduction and use dx texture compression for the textures to be perfect, otherwise they will be compressed and look crap (these settings have to be altered in the settings.xml file rather than the vivanonno.exe file itself otherwise it won`t load the game up). A must for ridge fans like myself.

    #2
    isn't rave racers the same game as rage racer (ridge racer 3?) on the psx?

    Comment


      #3
      where can you get the emulator and the rom from apart from filesharing progs (behind uni firewall see) pm me please

      sorry found the emu and rom. what other games were system 22?
      Last edited by simoran1; 28-04-2005, 15:18.

      Comment


        #4
        Rave racer was Arcade only. Ridge Racers on the psp is the only place where rave racer tracks have appeared.

        Comment


          #5
          Wasn't Rave Racer supposed to be released on the PC as a showcase of the Power VR technology? Whatever happened to that?

          Comment


            #6
            It vanished along with the power VR graphics card

            Comment


              #7
              Originally posted by brokeback
              isn't rave racers the same game as rage racer (ridge racer 3?) on the psx?
              You're thinking of Rage Racer, as someone else said, Rave Racer was an arcade only release. Cheers Hodge, I'm going to grab this, I'm persuaded by the Rave tracks in RRs on PSP alone!

              Comment


                #8
                I've had this since it came out, but unless it's been improved with updates etc, it's hardly perfect. The cars are slightly buried in the road surface!

                Comment


                  #9
                  The latest version is 22.03 and it`s true the cars are dug into the road slightly, but this is only on the intro and start grid. Soon as the cars go of the start grid they take there normal place on top of the road. Ok so it`s not 100 percent perfect but it`s close enough. Also turning of the filtering and interlacing the image helps it look as close to the arcade as possible aswell.

                  Comment


                    #10
                    It's really sad that the developers never continued with this emulator as it was released about 2 years ago I think with no update and I remember being massively excited when I first got it.

                    I think the coders ported it into MAME and not much has done with it since

                    Comment


                      #11
                      Was gonna have a play of this again but it looks like I deleted it. I had it set up perfect for using a steering wheel and everything too.

                      Comment


                        #12
                        Viva Nonno is an amazing emulator, I still play it today. Unfortunately, rave racer is heavily bugged in it, keyboard control is nearly impossible to play it with, and even with an analog stick or steering wheel there are some very, very irritating handling bugs.

                        One of them, is where turning too quickly will result in your car acting like it's just been hit on the side, when it hasn't, thus sending you straight into a wall. Also, it's possible to cheat by rapidly turning left/right/left/right/left/right, as every little bit will put your speed up. I believe I managed to hit something along the lines of 500km/h by doing that.

                        Comment


                          #13
                          To be honest i`ve had no problems with the handling on the keyboard and have won tons of races. But i did notice that fault you mentioned with the handling once silvergun when running it through the TV, but thought that might of been some sort of timing issue as i had no probs with the handling when playing the game on my lcd monitor.

                          As for the cheat at getting your speed up, i was wondering how you did that as i was watching the vids of marubaku time trials and they were hitting near 400kmh while playing the arcade version and couldn`t figure out for the life of me how they were getting them speeds.

                          Anyway i`m still very impressed with how well rave runs on this emu and hope someone manages to get a model 3 emu running daytona 2 and scud race sometime in the near future

                          Comment


                            #14
                            I sincerely doubt that would be possible, i'm rather sorry to say.

                            I kind of know the reason why, but I can't remember all the technical aspects of it. It was talked about on the official MAME forums.

                            Apparently, the way Model 3 hardware handled graphics presents immense problems when trying to emulate them with a video card. 1fps in-game. The only logical way to emulate it would be entirely through software and with no HLE whatsoever.

                            HOWEVER.

                            Scud Race, apparently has a built in frameskip... On MAME, it allegedly runs at 24% speed in menus, and 10% speed in-game, with frameskip on 0. However, while the game should be running at a quarter speed while choosing course/car, the timer is actually counting down very fast, and looks a little bit too jerky for something that's supposed to be frameskip 0.

                            It's remotely playable in MAME. REMOTELY. I almost managed to finish a race, only to get stopped at the finish line by a random crash. The game IS flagged as 'Not Working'...

                            Comment


                              #15
                              That's on a 2.8ghz Pentium 4 by the way. Non-HT.

                              Comment

                              Working...
                              X