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share the love- Sega Saturn

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    #16
    3D is an interesting one, as the Saturn was rather lacking in a few key features - namely gourad shading and transparency. That's not to say they couldn't be done if you knew the machine well enough and found ways to convince the hardware to do these effects.

    I worked with an excellent programmer some years ago who at his previous job was a Saturn coder. When I worked with him he was working on PSX stuff. He told me that the Saturn was very conplicated to code for, and to achieve transparency you would lose half your rendering speed. It had two CPUs, the architecture was a cobbled together mess. But, for a coder like him, from the old school of 'direct to the metal' assember code, he loved the Saturn to bits and said that with enough experience and talent, the Saturn was a an amazing system. (and yes, he did have an ego)

    Certainly when I look at VF2 I see things that were impossible on the PSX. Tobal No.1 managed to run 60fps in high-res, but with virtually no textures and when it slowed down, due to a lack of VRAM (no space to double buffer in high-res!) you could see it drawing the entire screen in realtime. Then I look at Sega Rally or Sonic R and I see very clean 3D with considerably less texture distortion or clipping than with PSX games.

    It wasn't all good, I would say the vast majority of Saturn 3D was inferior to PSX stuff. It just wasn't a 3D machine, was never meant to be. It doesn't really have proper 3D triangles, they're more like distorted sprites (and so are all quads). But but but, in the right hands, it could still sing very sweetly.

    With 2D I think it's clearer. The Treasure stuff, take Radiant Silvergun for example, I see nothing on PSX with 2D to that level. It's like a SNES x 100, which is pretty much how the Saturn was designed. It's old school on steroids. It was always meant to be the ultimate 2D system and just had to adapt the best it could when 3D came along.

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      #17
      The Treasure stuff, take Radiant Silvergun for example, I see nothing on PSX with 2D to that level.
      Night Raid boasts similar "Wow!" graphics, but does it all at a much faster pace. I do prefer how Silvergun looks though.

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        #18
        Ah....the Sega Saturn....that machine gives me so many great memories.... not only that, the official Sega Saturn Magazine, especially with Richard Leadbetter as the Editor, gave brilliant coverage of the machine right up to the bitter end.

        As much as I love the Saturn, I have to say that more often than not, Playstation games looked better (with the obvious exception of 2D games, of course). Thats not to say that the Sega Saturn was inferior. Indeed, when programmed in the right hands, the Sega Saturn matched or exceeded the Playstation in terms of performance . But sadly, not many developers could get to grips with the machine as it was much more difficult to program than the Playstation.

        Anyways, the Sega Saturn will live long in the memory as a real gamers machine!!

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          #19
          Sega Saturn mag was king. I'm gonna go in my loft later, and see if I still have my old copies! If not, i'll have to hit Ebay some :|
          I loved the Saturn personally, its my fave console. I just love the games, simple as, bugger this 2d/3d/psx BS.
          Think of TEH GAMES 4tw! or something.

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            #20
            Originally posted by SharkSkin-Man

            Quote:
            Originally Posted by gamerade
            who grew with the Saturn and PS games would agree that the Saturn 3D was ahead of the PS.


            I have officially heard it all. Nothing in life can suprise me now.
            I fail to see any cohesive argument in above post. Coming back with a snappy reply off the top of your head, very impressive.

            I stated why I thought the Saturn 3D was better, after buying both consoles on day of release and seeing them through to their final breaths. I was more impressed by the Saturn 3D, possibly because it received such negative comments in the (sony goggles) press previously. After seeing VF2/Panza Dragoon Zwei/DOA/Fighters Megamix/Thunderforce V/Nights there was nothing on PS to compare, they all used the same generic 3D libraries provided by Sony and as a consequence were looked very similar and suffered the same shortcomings. Texture folding/tearing. low resolution, reduced colour, popup (lets hide it around a bend in the road) and skimped on so called enhanced effects that reduced framerates.

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              #21
              ok people are going a bit off topic here. The saturn was originally made to give the best 2D avaliable, but because of specs released sony's machine it was quickly given 3D performance to keep in up with the ps1. The saturn is a 2D machine with a slight 3D afterthought. The Saturn's 3D couldn't match that of the ps1 but in the right hands it can be very impressive (burning rangers for example). It is the 2D is where the saturn came tops, there is now way that the ps1 could touch it here, dracula x had nothing to do with the hardware but everything to do with the developers screwing it up. It's the 2D that today helps make the saturn a far superior console to play than the ps1this thread ain't share the hate but share the love

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