After seeing that this was possible, me and a friend finally decided to give it a go last night.....
It should be noted that neither of us are experienced solderers so how on god's earth we got it to work is beyond me. Especially considering the soldering iron we were using was probably older that the original pong, let alone the N64 we were working on.
It probably took about 2 1/2 hours to get it all soldered and the heatsink back on (if anyone trys it i'd recommend just using pc ramsinks/mobo sinks and not bothering putting it back on). There were some pretty dodgy solder joints and some rather hairy moments when pulling cables through the RFI rejecting cover. We installed 2 switches that allowed us to switch between the 4 possible clocks (1x, 1.5x, 2x, 3x).
Anyway, we reassembled it all, bar the top cover and plugged it all in with just a touch of nervousness. We started off with Buck Bumble (didn't want to blow a decent game if it didn't work) on the 1.5x multiplier (this is the N64's normal speed) and it booted fine.
Knowing it worked we now moved onto Goldeneye. Played a bit of 3 player at normal speed (rockets, archives) with all the usual slowdown. We then stuck it on the 2x multiplier and OH MY GOD. It runs a lot faster, and with a considerably smoother framerate (tested this by running through flames!). It also speeds up the 1 player quite considerably, but it's slightly unusual. We timed short runs on the Dam to find out that it speed up the actual in game time. What we timed as 8 seconds was shown in game as 12 seconds. Although it didn't seem to speed up everything as the truck was still travelling at the same speed. Definately adds an extra edge to the multiplayer though.
It was getting late by now so we just thought we'd try Road Rash 64 which has got a shocking framerate. It gave the framerate a significant boost again. Certainly more playable than before.
This was done on just a standard black PAL N64, although it hasn't been played for any great length yet so we'll have too see ho it fares in a long Goldeneye session!
All in all it's probably a pretty pointless excercise, especially with the rev being backwards compatible, but hey not many people can say they own one!!
It should be noted that neither of us are experienced solderers so how on god's earth we got it to work is beyond me. Especially considering the soldering iron we were using was probably older that the original pong, let alone the N64 we were working on.
It probably took about 2 1/2 hours to get it all soldered and the heatsink back on (if anyone trys it i'd recommend just using pc ramsinks/mobo sinks and not bothering putting it back on). There were some pretty dodgy solder joints and some rather hairy moments when pulling cables through the RFI rejecting cover. We installed 2 switches that allowed us to switch between the 4 possible clocks (1x, 1.5x, 2x, 3x).
Anyway, we reassembled it all, bar the top cover and plugged it all in with just a touch of nervousness. We started off with Buck Bumble (didn't want to blow a decent game if it didn't work) on the 1.5x multiplier (this is the N64's normal speed) and it booted fine.
Knowing it worked we now moved onto Goldeneye. Played a bit of 3 player at normal speed (rockets, archives) with all the usual slowdown. We then stuck it on the 2x multiplier and OH MY GOD. It runs a lot faster, and with a considerably smoother framerate (tested this by running through flames!). It also speeds up the 1 player quite considerably, but it's slightly unusual. We timed short runs on the Dam to find out that it speed up the actual in game time. What we timed as 8 seconds was shown in game as 12 seconds. Although it didn't seem to speed up everything as the truck was still travelling at the same speed. Definately adds an extra edge to the multiplayer though.
It was getting late by now so we just thought we'd try Road Rash 64 which has got a shocking framerate. It gave the framerate a significant boost again. Certainly more playable than before.
This was done on just a standard black PAL N64, although it hasn't been played for any great length yet so we'll have too see ho it fares in a long Goldeneye session!
All in all it's probably a pretty pointless excercise, especially with the rev being backwards compatible, but hey not many people can say they own one!!
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