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    #16
    Still got mine. Bought it for a pretty steep ?65 when released. It's a great game, in fact it's just like having the arcade in your home(tm)

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      #17
      Sega Europe couldn't have made a bigger hash of things even if Sony paid them!!

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        #18
        i personally think 3d wise the saturn suffered only when it was doing conversions from the psone (lets be fair most games were made for the psone then converted to the saturn as a after thought.With its own games like radiant silver gun panzer dragoon nights etc i think it did a pretty good job

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          #19
          Originally posted by Team Andromeda
          No of course not the 32X made sure of that. All I?m saying is that it was pointless going toe to toe with the PS in terms of 3D.
          SEGA America and Europe should have gave the Saturn users what it did best and that was the likes of the 2D Fighters and shooters, and stuff like Grandia, Dragon Force II ect .
          Somthing which the Saturn did better than the PS

          Wouldn't have much diff in sales, but would have made the poor sods that bought a Pal Saturn , that bit more happier
          It may have been pointless, but the fact is that's what the public wanted in both Japan and Europe. Right from the very beginning Sega has misread the market (yes even in Japan). the fact that they had to hastily put together 3D capabilities for their machine is testament to that. Yes the 32X (and to a lesser extent the Mega CD) caused Sega problems, but it was their own misreading of the needs of the majority of most gamers that really put an end to the Saturn's demise.

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            #20
            The big 3 (VF2, Sega Rally and Virtua Cop) in '95 was Sega Europe's chance but suprise, surprise...they cocked it up!! After that, the Saturn had no chance against the Playstation.

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              #21
              Originally posted by eastyy
              i personally think 3d wise the saturn suffered only when it was doing conversions from the psone (lets be fair most games were made for the psone then converted to the saturn as a after thought.With its own games like radiant silver gun panzer dragoon nights etc i think it did a pretty good job
              Agreed, but it was mostly just Sega's own games and games from one or two JP developers that looked the part. "Normal" 3rd parties were always telling us how much of a bitch of a system it was to program for.

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                #22
                Originally posted by Strider
                It may have been pointless, but the fact is that's what the public wanted in both Japan and Europe. Right from the very beginning Sega has misread the market (yes even in Japan). the fact that they had to hastily put together 3D capabilities for their machine is testament to that. Yes the 32X (and to a lesser extent the Mega CD) caused Sega problems, but it was their own misreading of the needs of the majority of most gamers that really put an end to the Saturn's demise.

                That true but backing the 32X/Mega CD, Game Gear , Saturn all at the same time was just impossible.
                The Saturn would have been able to better with a single marketing campaign behind it. 32X Games like VR, Star Wars, Doom would have helped with the Saturn launch in the West too.

                The Saturn never had an chance thought, when even SOA/SOE talked down the machine down and said they don?t expect to sell many due to it?s price.
                Which always made me laugh when Sega Europe asked ?170 for a 32X with no game, and ?60 per game (Thanks to the cart format ).
                Great way to save people money. For the price of the 32X with a couple of games, you could have a Saturn with a free game, and saved on the games thanks to the CD format

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                  #23
                  Originally posted by Kubrick
                  Agreed, but it was mostly just Sega's own games and games from one or two JP developers that looked the part. "Normal" 3rd parties were always telling us how much of a bitch of a system it was to program for.
                  Yeah only to go ape over the PS2 and how it was great to code to the metal .
                  I?m remember reading an interview and in that one Saturn programmer said that it was the Tool that were the real bitch, and how you had to sue Assembly to get the best out of it, when everybody was going to C.


                  Anway don't forget the likes of Lobotomy , Silicon Dream (WLS 98) NMS and Scavnger. Pushed the Saturn just as much the Jp Developers

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                    #24
                    The X-Men v SF saga was pretty much the last straw that got me into import gaming.

                    I sent off my Saturn to be multi-region & 60Hz switched in March/April '98 because I knew that even if XvSF DID ever make it out onto UK shelves it would suffer the same squished/bordered/slowed-down fate as every other Japanese 2D fighter.

                    I ordered that with the 4MB cart for ?65 plus the Salamander collection and never looked back.

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                      #25
                      I've got the PS1 version of this. Easily the worst arcade conversion of any Capcom game to appear on the Playstation. As someone mentioned, the key element of the game - the tag style thing - is gone. It also somehow manages to have massive loading times. Amazing really when you see what a great job they did for the PS1 Darkstalkers games, and a few others.

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                        #26
                        I'm pretty sure it was going to come out or at least EB thought so and repeatedly told me so-I was young back then and took what their employees said for gospel
                        EB used to have videos of it playing very regularly when I went into the stores, there was a lot of interest in it from what I remember, many people were interested due to the over the top nature of the game and the fact that X-Men characters featured

                        I remember being totally mesmerized by the vids, although it was a while before I wised up to importing and actually got to play it though

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                          #27
                          SSM and GameMaster both reviewed the game I believe, would that imply they had PAL review copies? SSM didn't review imported copies at the time so...

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                            #28
                            Originally posted by Shakey_Jake33
                            SSM and GameMaster both reviewed the game I believe, would that imply they had PAL review copies? SSM didn't review imported copies at the time so...
                            OSSM did review imports towards the end; they did so with Capcom Generations, Metal Slug, Three Wonders, X-Men vs SF and others.

                            They had said that they would review PAL releases again as and when they got them.

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                              #29
                              Originally posted by Ratso
                              OSSM did review imports towards the end; they did so with Capcom Generations, Metal Slug, Three Wonders, X-Men vs SF and others.

                              They had said that they would review PAL releases again as and when they got them.
                              They certainly said they never reviewed import games as PAL ones though. And at the time they reviewed Xmen Vs. Street Fighter, they hadn't reached the stage where they started reviewing imports (in fact, I think it was the first issue they started reviewing imports in, and it was more of a 'best of' review list of older titles like Grandia, DoA, Elevator Action Returns...).

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                                #30
                                X-Men Vs SF was a nice game, but always got boring for me fast. I can play the more tactical fighters like SF3 TS and SF Zero 3 for hours straight but not these Vs games. Nowadays good for a laugh, mostly stompin around with Cammy + Juggernaut if I fire it up. What these fighters lack are a decent amount of playmodes, even the sucky PS versions had them. Kudo's for it being the very first arcade perfect Capcom fighter ever to be released on a console (I guess it is?).

                                SSM did state that it would never hit the PS.. well it dit but just don't ask in what kind of shape =)

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