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Zelda OoT Madness

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    Zelda OoT Madness

    Shamefully lifted this topic from another forum, so apologies to those who have already seen it. It is however too good not to share

    http://www.nintendorks.com/archives/001465.php

    Download the vid and watch it. Awesome stuff.

    #2
    Bizarre, but quite excellent all the same

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      #3
      Sure is strange. I guess its just something the programmers stuck in for a joke

      I wonder what else is hidden in zelda games (and all games for that matter).

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        #4
        Cheers for the link mate that was magic

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          #5
          Wot is it ? The arwing ?

          Can't watch in work.....

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            #6
            Its the boy link running about Kokiri Forest getting shot at by a Starfox ship. Pretty cool He then proceeds to blow it up by throwing a boomerang at it

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              #7
              Ah yes - saw the screen grabs yesterday. Funny this never came to light before smells a bit like a con to me.

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                #8
                Haha that's mental. Looks legit...

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                  #9
                  Yeah, think it is real, what gets me is how people manage to find stuff like this, do they just have A LOT of time on their hands, or can you generate codes via an action replay or something? I remember people finding all sorts of **** that was hidden away in Goldeneye, lost multiplayer maps, characters etc.

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                    #10
                    Its certainly legit, shame on you for thinking otherwise. If you have a gameshark etc you can see it yourself.

                    I think they find these things by actually looking at the game code as opposed to just trying random codes?

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                      #11
                      I wonder if there was meant to be a shooting mini-game that got canned?

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                        #12
                        Maybe, seems more likely that it was put in as a place holder for something else early on in dev, like one of those bats or something.

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                          #13
                          Originally posted by wheelaa
                          I think they find these things by actually looking at the game code as opposed to just trying random codes?
                          It's impossible to actually look at the game code unless you disassemble it, which isn't very likely. It is in fact quite easy to find codes using the AR system, because you use the shortcut keys like "value has stayed the same this time" and "value has changed this time" and you play the game a bit, accumulate your button presses accordingly, then go back into the AR code finding screen and it'll show you all the addresses that apply to that session.

                          So basically as an example if you're looking for an infinite energy code for SF2, you start the round and press as a base point, then you keep pressing "value has stayed the same" and as all the other parameters such as where you are on the screen or the timer change, it'll eliminate those memory addresses from the search, and when your energy decreases you say "value has changed" and then keep pressing "value has stayed the same" while it remains at that value, and so on until you've narrowed the suggested memory addresses down to such a small number that you can try messing about with each one until you pinpoint it. We did this way back in high school to find loads of codes for SNES SF2HF like how to have infinite energy, mess with the fireball speed, be the bosses, select stages, put the speed up to a million, etc.

                          I should think they did this to Zelda by trying to narrow down which enemy was on-screen or present in the memory address by the above method of narrowing down, then once the right memory address was located they changed the last number or two in the flag so that they could see what the other values represented. That's probably the way they came across the Arwing. You could probably put the same AR code in and change the last couple of numbers and get any enemy you wanted onto the screen.

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