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Originally posted by Yakumo View PostVery true but I can also see this being a bit of a dud had it been completed.
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Lack the ability to use RGB?
Stuck using crappy composite video or the slightly better S-Video?
Then maybe you need the RAD2X HDMI solution for your Sega Saturn.
Full review and side by side comparison to RGB. I bought my own unit from Retro Gaming Cables UK. Here's the link - https://www.retrogamingcables.co.uk/...DMI-480P-CABLE
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The Mega Drive gets a bad rap when it comes to it's audio quality. This video sets out to show you that the Mega Drive can sound really good and I do mean really good! Each selection of music is recorded from real 1st generation Japanese Mega Drive Hardware. Sound engine name and developer also listed for each music track. Featuring music from the following games (Japanese titles used):
02:57 - Vapor Trail
04:44 - Thunder Force IV
07:14 - Rocket Knight Adventure
08:49 - Super Shinobi II
11:18 - Bare Knuckle II
12:45 - Galaxy Force II
14:07 - Gaiares
15:41 - Gauntlet
17:43 - Gynoug
19:13 - Mega Turrican
21:35 - TMNT
Apologise for the out of sync spectrum analyser on the last 3 music tracks. Please think about supporting the show by subscribing to the channel or becoming my patron. Thank you so much! http://www.patreon.com/retrocore
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Some heavy hitters there, good choice on the slightly weirder alternate version of Go Straight from BK2.
I'm with you on this one, the MD has incredible sound when used properly. Most of the sound drivers used on western games are awful, particularly GEMS and the miserable Accolade in-house one. Really tinny and farty-sounding. That said, there were a few GEMS games that actually sounded alright, but I don't know what they did to pull it off. Other than what you've mentioned, the only sound drivers used by western devs that come to mind as being particularly good are the custom ones by Novotrade for Ecco 1/2 (and to a lesser extent Cyborg Justice), EA for Desert/Jungle Strike and JVP for the original Toejam & Earl.
My all-time favourite demonstration of the MD audio capabilities is the Zero Wing soundtrack which uses the Cube sound driver, incredibly punchy drums and great guitar riffs: https://www.youtube.com/watch?v=efa_4_D0TD0
I'll have a proper listen to your video again when I've got my fancy speakers plugged back in, it deserves better than my lousy on-board monitor audio.
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Originally posted by Hirst View PostMost of the sound drivers used on western games are awful, particularly GEMS and the miserable Accolade in-house one. Really tinny and farty-sounding.
The SNES also has a lot of games that have strangely muffled audio and terrible sounding instruments. So there's also a huge divide between the best and worst sounding music like there is with the Mega Drive.
It's such a shame that some musicians were working with really bad dev tools during the 16-bit era.
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