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Hey Guys! Let's Revisit: Dynamite Duke (Megadrive)

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    #16
    Originally posted by Duddyroar View Post
    I know I seemed to poke fun at the game in the first post but it is genuinely good fun.



    Too right! Imagine moving around/throwing punches with the nunchuk and shooting with the wiimote...that would be flippin' ace.
    Yep.. done right - with colourful visuals, over-the-top effects, and a sense of humour- it could be excellent.

    We need a Retro Gamer Dev Team on hand... to make our dreams come true.
    Last edited by Leon Retro; 24-04-2008, 19:23.

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      #17
      I actually quite like the graphics in this game. Nice minimalist style. Grass is a bit crazy...

      Could just be that warm 16-bit feeling I get from remembering the Amiga days (similar standard of graphics to my A500). All I really remember of most games is the first level, as I was either too crap or it was just a demo. I looked up one today: HammerFist.

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        #18
        Originally posted by monomaniacpat View Post
        I actually quite like the graphics in this game. Nice minimalist style. Grass is a bit crazy...

        Could just be that warm 16-bit feeling I get from remembering the Amiga days (similar standard of graphics to my A500). All I really remember of most games is the first level, as I was either too crap or it was just a demo. I looked up one today: HammerFist.
        A lot of Amiga games were way too difficult. A lot of programmers of yesteryear now admit that their games were too hard going.

        The arcade conversions were a problem too - because you didn't have the option to keep pumping coins into the machine.

        At least console games usually had different difficulty settings. I can complete most arcade games on the MD.

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          #19
          Not played this one in a while, but I see to remember preferring Wild Guns on the SNES. Great bonkers take on Blood Brothers.

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