
Ready for Remake - Sandy white looks back at the creation of his 8-bit isometric classic and reveals the sequel that nearly came to be.
The Making of Defender - Defender blew minds when it blasted onto arcade machines in 1980. Creator Eugene Jarvis explains why.
RetroInspection: Game&Watch - The simple idea that became a global phenomenon and sired the GameBoy and DS. Meet the Game & Watch.
The Making of Soul Calibur - In an exclusive new interview, Namco reveals how it converted its huge arcade hit to Sega's Dreamcast and refined the concept of the coin-Op conversion.
The Making of Night Shift - Mike Bevan goes behind the scenes of the biggest toy factory ever to feature in a computer game.
Conversion Capers: Chase HQ - Ex-Ocean staffer Bill Harbison reveals the difficulties of cramming Taito's coin-op into the Speccy and Amstrad.
The Making of Stunts (4D Sports Drivin') - Atari's Hard Drivin' may gave been the best, but 4D Sports Racing remains a great addition to the genre.
Whatever Happenned To? Marble Man: Marble Madness II - Kim wild talks to designer Bob Flanagan about the lost sequel to Atari's famous arcade hit.
Developer Lookback: Shiny Entertainment Part One - Dave Perry provides some fascinating background on how he started out the industry and his early work at Micro-Gen, Probe and Virgin Interactive.
Something Old, Something New - Q&A with Rey Jimenez, producer of 1942: Joint Strike.
Pixel Perfect - Celebrating the computer art of Super Mario World.
And lots more including Planescape Torment, Jammin', Commando, S.T.U.N. Runner, Toki, Attic Attac...
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