With the release of Street Fighter II HD Remix coming, me and a friend at work got talking all nostalgic about Street Fighter II.
I happened to mention that Chun-Li's spinning bird kick took too long to execute... Little did I know at this point, believe it or not, that there were 'charge' moves in Street Fighter II. I honestly thought you needed to wait three seconds stationary everytime.
I got given the 'noob' treatment for a while until we began to break down and think as to why I might think that.
My friend at work is 28, a good 6 years older than myself. SFII came out in '91 on the arcades and '92 on the SNES (correct?), meaning at the time I was 5ish and he was 11ish.
At this point in time, he owned both a SNES and a Megadrive, lived in London near a local arcade or two and had various friends to compete with. Surely at the grand age of 11, something like SFII must have been one of the most desirable games...
Myself however, my family could only afford an Amiga with the odd 'dodgy car boot disk' everynow and then, with no local arcades (nor would I really be able to enter or reach the sticks!) and not many gaming friends. At that age I liked SFII, however it didnt stand out as much as other games to me.
Playing SFII on an Amiga was bloody hard. I remember getting so frustrated with the lack of buttons. Occasionaly through random waggling and button bashing, id see a glimpse of fire and wonder how the hell I did that. Most of the time though, I found myself incredibly frustrated as it was too hard for my 5 year old self and ended up back on Rainbow Islands or Superfrog.
My friend on the other hand at this point in time was apparently spending countless days on the game, finding out moves from friends and arcade rats, constantly battling friends and challenging randomers at the local Pizza takeaway. With the arcade buttons and SNES joypad, it cant have taken too long to get to grips with it in this scenario.
Fast forward to now. I still look back on SFII with fond memories, however i never really touched the game much after 94ish. The occasional quick go suited me fine. However recently, with the new release its got me wanting to go back and conquer the challenge I was meant to have taken 17 years ago...
Being 5 at the time in the centre of the country, I feel I missed out on alot of gaming culture in the golden age of gaming.
So, with all the points mentioned above, does age and what console you owned really change how good you are at such a game?
Did the arcade have an impact on your gaming skill?
Are any of you younger than myself and kick ass at SFII?
Is the Amiga port even worthy of the disks its on due to its limitations?
And most importantly, where should I start if I want to brush up on my skills?
I happened to mention that Chun-Li's spinning bird kick took too long to execute... Little did I know at this point, believe it or not, that there were 'charge' moves in Street Fighter II. I honestly thought you needed to wait three seconds stationary everytime.
I got given the 'noob' treatment for a while until we began to break down and think as to why I might think that.
My friend at work is 28, a good 6 years older than myself. SFII came out in '91 on the arcades and '92 on the SNES (correct?), meaning at the time I was 5ish and he was 11ish.
At this point in time, he owned both a SNES and a Megadrive, lived in London near a local arcade or two and had various friends to compete with. Surely at the grand age of 11, something like SFII must have been one of the most desirable games...
Myself however, my family could only afford an Amiga with the odd 'dodgy car boot disk' everynow and then, with no local arcades (nor would I really be able to enter or reach the sticks!) and not many gaming friends. At that age I liked SFII, however it didnt stand out as much as other games to me.
Playing SFII on an Amiga was bloody hard. I remember getting so frustrated with the lack of buttons. Occasionaly through random waggling and button bashing, id see a glimpse of fire and wonder how the hell I did that. Most of the time though, I found myself incredibly frustrated as it was too hard for my 5 year old self and ended up back on Rainbow Islands or Superfrog.
My friend on the other hand at this point in time was apparently spending countless days on the game, finding out moves from friends and arcade rats, constantly battling friends and challenging randomers at the local Pizza takeaway. With the arcade buttons and SNES joypad, it cant have taken too long to get to grips with it in this scenario.
Fast forward to now. I still look back on SFII with fond memories, however i never really touched the game much after 94ish. The occasional quick go suited me fine. However recently, with the new release its got me wanting to go back and conquer the challenge I was meant to have taken 17 years ago...
Being 5 at the time in the centre of the country, I feel I missed out on alot of gaming culture in the golden age of gaming.
So, with all the points mentioned above, does age and what console you owned really change how good you are at such a game?
Did the arcade have an impact on your gaming skill?
Are any of you younger than myself and kick ass at SFII?
Is the Amiga port even worthy of the disks its on due to its limitations?
And most importantly, where should I start if I want to brush up on my skills?
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