I have sfc kirby's dream land 3. How can I play on my pal console? I have a switchless mod from consolepassion. The old one with only 2 settings. I've searched google for an answer. I found a thread about super mario rpg which uses the same sa-1 chip. Among the suggested solutions: putting a piece of tape on one of the connecters. One guy said turning the console on and off rapidly. Didn't work for me. Another suggested lifting pin 127 on the sa-1 chip or supplying it with 5V. It looks incredibly hard to do. But will that work? http://www.bordersdown.net/showthrea...l=1#post550014
In my experiments with the two Mario RPG carts, I found that the state of pin 127 on the SA-1 chip (i.e. grounded, floating, or supplied with 5 volts) dictated which type of SNES it would run on: Grounded. This is the original state of the cart - it will only run on a US or JP SNES with a functioning lockout chip, unless you've got the version which also happens to run on a modded SNES. Floating If you leave pin 127 floating, it will only run on a PAL SNES with a working lockout chip. 5 Volts When supplied with 5 volts, the game will only run on a SNES with a disabled lockout chip.
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