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Black (Xbox/PS2) ? EA screwed us out of realistic ammo management

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    Black (Xbox/PS2) ? EA screwed us out of realistic ammo management

    Someone at developers Criterion implemented something very clever in the FPS game Black, but between early preview demos and final release, someone at publisher EA decided this nugget of genius had to be removed and, as a result, we were all screwed. I want my money back, and the perpetrator of these changes named & shamed.

    Yes, I realise I’m several years too late, since Black was released in 2006, but that doesn’t decrease the livid indignation I feel over having paid money for this crap, only for it to be missing the very thing I bought it for.

    I bought Black for no other reason than the promise of realistic gun reloading.

    As shown in the PS2 demo given away with OPSM 81, the game was supposed to feature realistic ammo management. You have a number of clips and if you press to reload you lose whatever you had in that clip when inserting the new one. So if you have a clip of 20 bullets and fire once (leaving you 19), and then reload, you will lose those 19 bullets. Contrasting against every other gun game where you click reload and your bullets are topped up from a large magical ammo bag.

    That’s what I call dumb ammo management. Because it seems to exist solely for people who are brain-dead. I have read on so many forums that people don’t like the idea of realistic reloading because they like to push reload after firing every single bullet, and with realistic reloading would lose very quickly. If you’re one of these people, which developers pander to, then I hate you.

    I chose to own Black for the single reason that the demo showed it not to feature “dumb reloading” and would require some degree of tactical thinking and, you know, actual intelligence. That unique quality that separates us, humans, from things like chimps and hamsters.

    But no. Someone at EA, or possibly Criterion, must have got cold feet and between the demo and final release replaced intelligent reloading with dumb reloading. Why is it I have not seen this discussed anywhere else on the internet or in magazines? Note the screenshots:


    DEMO START:
    I have two clips for the pistol.



    DEMO AFTER FIRING ONE BULLET AND RELOADING:
    I only have one clip and the rest of the ammo is wasted. This is realism. This is good. This is why I bought the game.



    FINAL RELEASE:
    One big ammo supply with no individual clips. It’s dumb reloading for stupid people!



    Clearly someone in marketing was frightened that stupid people would not buy the game if it featured any degree of actual realism, or required some degree of intellect, so they had it removed.

    Bloody hell, what must I do to get away from this dumb crap? I used to put up with it back in the 32-bit era, when I was na?ve and young, but I have grown increasingly resentful of designers that treat me like an idiot. Why can’t more games feature intelligent reloading? The only ones that do are a tiny selection of PC FPS, and even then they’re from obscure Soviet developers. Even then, games like STALKER featured dumb reloading, forcing me to trawl for mods to correct this.

    I don’t like PC gaming though, I like to sit on my couch and game. I had to really force my way through Uncharted 3, so annoyed was I by both the motion-blur and dumb reloading. For me it’s an absolute deal breaker. Deus Ex Human Revolution I couldn’t even finish – how can he pop open a revolver, dump the cylinder, pop a new one in, and yet not lose the wasted ammo?! It doesn’t make any sense!

    Why must every game with guns pander to casuals who insist on tapping the reload button like some kind of rodent with orgasm electrodes wired into their brain?

    Seriously, learn some self-control and appreciate the merits of tactical ammo management.

    I am both disappointed and annoyed. I was saving Black for a dull day, like today, to really enjoy. And now it’s garbage. There is literally ABSOLUTELY NO POINT in either playing it or owning it.

    It’s like going to your favourite steakhouse to buy steak, and discovering they converted into a vegan restaurant. I don’t care how amazing the fried tofu is, all I want is steak, and if I can’t have steak, which is the only reason I am here, then the entire establishment might as well burn to the ground for all I care. WHERE THE HELL IS MY RELOADING STEAK?!

    I realise the demo contained the warning that the games might change from the demo, but COME ON. This isn’t a minor change like menus or graphics, this is a fundamental alteration to the entire structure of the game’s mechanics. It’s an FPS designed around shooting – to make such a drastic change is like suddenly removing Mario’s ability to jump. Or Sonic’s ability to collect rings.

    The demo lied to us. EA lied to us. Someone, somewhere, is responsible for this travesty. And as a result Black has gone from being possibly the best FPS ever, with realistic environments and realistic ammo management, and turned into absolute trash. There is no reason whatsoever anymore for me to play it. It might as well be a My Little Pony game for all the interest I have.

    So then, can anyone recommend a different console game which features realistic reloading? I hear Alan Wake does, is this true? Does anyone else agree with me, or am I really the only gun lover who plays video games? I would think that given the high sales of Call of Duty and Modern Warfare, someone, somewhere would comment on the lack of realistic reloading and ammo management. And yet no one ever says a word.
    Last edited by Sketcz; 05-01-2012, 13:56. Reason: Political correctness

    #2
    My god, it's only the beginning of January and you've already produced the most amazing rant we're likely to see this year. Nice work!

    Socom and Arma II both have realistic clip management. If you take out a half spent clip then you reload with a new, full clip but you keep the half spent one to shove in later on.

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      #3
      It's only January and already those two games are going on my Christmas list. Cheers

      EDIT: though Arma II appears to PC only.
      Last edited by Sketcz; 05-01-2012, 14:03.

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        #4
        Random rant!

        Highly amusing, though I have to say that the fact that you would buy a game purely based on the fact that you thought it had realistic ammo management is quite frightening.

        I'm also sure that they got rid of the feature becuase it would have been a pain in the arse to play.
        Last edited by rmoxon; 05-01-2012, 14:23.

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          #5
          I bought it for that because no other game seems to feature it. Kinda like back in the day I recall friends buying PC games because they had realistic physics, back when few to no games had any. Most of my purchases are based on a game featuring something new or unusual or rare.

          The demo played just fine with the limited clip numbers. In fact it played fantastically.

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            #6
            Yeah, arma 2 is pc only. Heavy sim stuff, accurate ballistics etc.

            Socom confrontation on ps3 (IIRC) had accurate shell/clip simulation. Not sure about the latest socom though.

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              #7
              Buying Black for it's realism is your first mistake.

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                #8
                Sketcz, you're a credit to this forum!

                You make no sense most of the time, getting hung up on the weirdest of things, but to excellent comedy effect.

                I thought you'd hate Black because there's no realistic plant movement...

                I think what you think is fun, most people aren't really fussed about.

                On the Ghostbusters DVD commentary track they talk about how people complained about how unrealistic the ending was because all the Ghostbusters got absolutely covered in marshmallow apart from Venkman, who has a tiny splash. The fact that they've just blown up a giant marshmallow man created by Gozer to destroy mankind, is overlooked.

                That's you, that is.

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                  #9
                  I think we can all let small things spoil our enjoyment of a game though. Biggest one for me we the original Fable. Mere moments into the game I tried walking to an interesting lush looking area and hit an invisible wall. Stopped playing and never went back. Ridiculous because I've played plenty of other games where that happens and didn't care. Doesn't beat unrealistic reloading for abandoning a game mind.

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                    #10
                    Saw thread title, roared.
                    Read first post, was not disappointed.

                    Trashing a whole game based on the ammo management alone is crazy, but I still love posts like this.

                    Could you not just wait until your magazine is empty and then reload? Same principle of self-control, surely?

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                      #11
                      What worries me, and I mean really worries me, is that it's almost as if you need a game with this reloading system to assist in some kind of combat training, which in turn allows you to stay under the radar. (I assume at this point you're already on a few agencies priority lists) And I don't think anyone can forget the secret bunker story from when you might well have been doing some suspicious jungle style guerrilla training. You're not planning on doing anything silly I hope Sketcz.....................

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                        #12
                        I actually mentioned this in a topic a few months ago Sketcz, it would be excellent to have this kind of system in more games, would certainly promote skill and tactics.

                        That said, I still love Black and it is my fav console FPS of that style. It is far better to play than Call of Duty as the levels are better designed, only a couple of checkpoints, no regenerating health and a limited amount of enemies. Give it a go still.

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                          #13
                          Black is great. One of the few games I bought on release last gen. The last great generation of FPS games belonged on the original xbox (along side a PC I guess)

                          I think if the gun thing pisses you off, you may not like the non-skippable story, which is oh so predictable and, well, it keeps the game going along, certainly better than any call of duty nonsense (save COD2).

                          I do see your point entirely and agree. But you have taken the rant to a questionable level! Good on you, Sir.

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                            #14
                            Throwing away a half empty clip that you could have saved for use later on is what I call dumb ammo management. It's also possible to take bullets out of one magazine and put them in another when out of combat.

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                              #15
                              Far Cry 2 did some good things (as well as bad) in the open world. I remember gun freezes and stuff (not a ubi normal fault) a design for a black market gun! I don't remember bullet management, its something I've thought of before..but its never bothered me.

                              I remember you asking something like this is a first play thread.

                              Farcry 2 had some good set pieces, but for the size of the game, far too many similar missions. I think I planned to go for 100% accidently cleared map 1 with a mission missing, got to around 60-70% and thought sod it, and finished the game off for a sense of completion. Really needed some more time in development, could of been extra special. I'd still recommend FarCry 2 myself, one of the several games I did enjoy before I couldn't take any more souless wonders.

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