Originally posted by Yakumo
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And as you say, Western(maybe just American?) devs used(why???) a very dodgy sound engine that made music sound like a nightmare.
Originally posted by Team Andromeda
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It's simple really - take the arcade graphics and downscale the colours to 32 or 64 and see which looks better. Amiga arcade ports were never going to look really authentic because of the 32 colours on screen. So when people saw the Mega Drive and thought the arcade ports looked more authentic, part of that was down to the 64(or thereabouts) colours on the screen.
But, of course, there is more to a port than just colours, but I've focused on that just to illustrate an important difference between the Amiga 500 and the Mega Drive. I won't dispute that the skill of the developer also plays a major part in any arcade port to any system.
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