Originally posted by Kotatsu Neko
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Battle of the Ports
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Originally posted by Mayhem View PostBtw you don't need to run all the way back to the start of the bar... you can tap up/down and go to the next counter automatically. I didn't realise this until many years after first playing it.
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Originally posted by dataDave View PostI was never much a fan of SMK either, but after pouring so much time into MK8 decided to go back for a revisit. I'm glad I did because I can appreciate it's qualities a lot more now. An astonishing game which is by pretty much all accounts perfect. What I like most is how each of the Mode7 track surfaces handle differently. That tech was awesome for giving 3D feel.
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The original Turrican really was a bit of a wow factor on the C64 on release, as it was an indication that the machine wasn’t dead and people were still pushing it for games, not just demos, Pity you didn’t get as far as the scrolling shooter sections to show those offLie with passion and be forever damned...
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Turrican 2 stands as one of the greatest Amiga games ever made. I played it to death back in the day. It strikes a good balance of using the hardware to service the game, instead of being an Amiga tech demo, Shadow of the Beast style. The famous piece of music on the title screen runs with Huelsbeck's 7 channel audio driver. The Amiga only had 4 channels of audio natively.
The console sequels are well worth playing too, especially Mega Turrican. Good luck finding a copy at a reasonable price though. It goes for a small fortune now.
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Originally posted by Kotatsu Neko View PostTurrican 2 stands as one of the greatest Amiga games ever made.
Originally posted by Kotatsu Neko View Postinstead of being an Amiga tech demo, Shadow of the Beast style.
Originally posted by Kotatsu Neko View PostThe famous piece of music on the title screen runs with Huelsbeck's 7 channel audio driver. The Amiga only had 4 channels of audio natively.
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Originally posted by Kotatsu Neko View PostTurrican 2 stands as one of the greatest Amiga games ever made. I played it to death back in the day. It strikes a good balance of using the hardware to service the game, instead of being an Amiga tech demo, Shadow of the Beast style. The famous piece of music on the title screen runs with Huelsbeck's 7 channel audio driver. The Amiga only had 4 channels of audio natively.
The console sequels are well worth playing too, especially Mega Turrican. Good luck finding a copy at a reasonable price though. It goes for a small fortune now.
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Originally posted by Yakumo View PostIm interested in knowing how Chris got seven sound channels out of a system with only 4.Chris Huelsbeck: There are four channels software mixed into a single channel, with the remaining 3 as native Amiga channels.
(It really kicks in around 0:55)
Lethal Xcess is said to also feature 7 channel sound. This main theme music is very impressive.Last edited by Leon Retro; 09-06-2019, 23:48.
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Interesting to see how the two compare. Unlike the first two games, the Megadrive version at least looks close to the Amiga version in terms of gameplay and even adds some extra detail, layers of parallax, and that funky animation to the background in that organic looking level. The colours don’t looked washed out and the music sounds decent too, in fact I preferred the Megadrive rendition of the last track in that video to the Amiga version.
Looking at the Amiga version, it too shows that the Amiga was not far off its console peers in terms of hardware capability in terms of creating a high-speed, arcade-like experience. Such a shame Commodore did not release a version of the machine with Japanese characters/keyboard, perhaps with the gaming market in mind, so some of the great Japanese developers might’ve ported their own games to it rather than licensing them out to s***houses like US Gold. I guess you’d have still had the one-button controller and piracy to contend with, but I guess at least with the controller issue, Japanese developers could have pushed using a Megadrive controller so it became more widely adopted.
I’m just reflecting as I’m a big Amiga fan and know it could’ve been so much more. To think the hardware was launched in 1985 and how far ahead it was for the time...
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