Poor spectrum LOL, it never can compete with the rest. I'm amazed you didn't have a seizure playing that version.
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I always wonder about the early MD ports of games. The system could have done a much better version of the arcade game. There's no reason why it couldn't have. Well, maybe leave out the sprite scaling. I guess it all comes down to the price of memory back then. This may also explain why Shadow Dancer and E=Swat are actually different games from their arcade brothers. E-Swat on the MD is probably a better game come to think of it. Which brings me on to why is the MD version of Alien Storm different than all other versions when it comes to the level layout? Even the Master System follows the arcade more.
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Originally posted by Yakumo View PostI always wonder about the early MD ports of games. The system could have done a much better version of the arcade game. There's no reason why it couldn't have. Well, maybe leave out the sprite scaling. I guess it all comes down to the price of memory back then. This may also explain why Shadow Dancer and E=Swat are actually different games from their arcade brothers. E-Swat on the MD is probably a better game come to think of it. Which brings me on to why is the MD version of Alien Storm different than all other versions when it comes to the level layout? Even the Master System follows the arcade more.
I can accept people preferring MD Shadow Dancer to the coin-op original though - different beasts and coin-op Shadow Dancer is arguably the toughest of the old-school 2D Shinobi games.
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