Originally posted by Hirst
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If anything, SoR 2 has stages that are formulaic and trying too hard to rip-off its arcade equivalents.
I also acknowledge that coin-op scrollers of that age could be tough. It was possible to master them though, and they didn't feel unfair IMO. SoR 4 just feels mega-cheap with the way that enemies can just decide to switch their invincibility frames on whenever they feel like it. Compared to that, I'd much rather the old school coin-op scroller "git gud" mentality.
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